Search results

  1. SeulbYhcrana

    Extracting .fbx from existing meshes?

    How do I do that?
  2. SeulbYhcrana

    Pancor Jackhammer.

    Made a Pancor Jackhammer for the SR IV modding contest. Unfortunately, it doesn't seem to work when converted to Workshop format (it corrupts the meshes, and makes weapon_costumes.xtbl prevent the weapon from appearing in Friendly Fire). However the "old school" format works fine so I thought...
  3. SeulbYhcrana

    Workshop costume not showing up in-game.

    Made a weapon costume for SR IV based off the Heavy SMG. It worked fine when loaded the old school way, but no matter what I do it doesn't show up in-game when converted to Workshop format and uploaded. No crash, no glitch, just doesn't show.
  4. SeulbYhcrana

    Saints Row IV Weapon animations...

    I'm working on a mag fed shotgun that doesn't feature a handle attached to the foregrip. I noticed that all the templates that have detachable mags also have the handle. Is it possible to make a mag fed weapon that the character holds by the foregrip directly instead of an invisible handle?
  5. SeulbYhcrana

    Crash when trying to load weapon mod.

    For the past few days I've been working on two weapon replacements, a Rat Stick replacement and an SMG replacement. But every time I try to preview them in-game, it crashes when I load the save (or when I enter the weapon cache if I don't have the weapon equipped). Naturally I thought there was...
  6. SeulbYhcrana

    Audio problems after Workshop update.

    Seems that after the Workshop update, the vehicles have no sound at all and the player character voices sound "robotized" regardless of how the pitch is set (most noticeable on the French female voice). Y tho?
  7. SeulbYhcrana

    Samurai Sword damage modifier?

    I've been digging through weapons.xtbl trying to find the Samurai Sword's damage modifier, but all I've found for it is: <Damage_Max> <NPC_Damage>0</NPC_Damage> <Player_Damage>0</Player_Damage> </Damage_Max> And...
Back
Top