Samurai Sword damage modifier?

I've been digging through weapons.xtbl trying to find the Samurai Sword's damage modifier, but all I've found for it is:

<Damage_Max>
<NPC_Damage>0</NPC_Damage>
<Player_Damage>0</Player_Damage>
</Damage_Max>

And:

<melee_damage_to_anchored_scaler>0.2</melee_damage_to_anchored_scaler>

Which don't seem to do anything as far as I can tell. What determines the Samurai Sword's damage?
 
What do you want to do with samurai sword?

I want to buff all bladed weapons, they are pathetic. I figured I may as well start with the Samurai Sword since I use it most.

The Chainsaw is next. You have to saw a person in half three times before they die, I mean what the fuck?
 
I've been digging through weapons.xtbl trying to find the Samurai Sword's damage modifier, but all I've found for it is:

<Damage_Max>
<NPC_Damage>0</NPC_Damage>
<Player_Damage>0</Player_Damage>
</Damage_Max>

And:

<melee_damage_to_anchored_scaler>0.2</melee_damage_to_anchored_scaler>

Which don't seem to do anything as far as I can tell. What determines the Samurai Sword's damage?

I would do it like this for the sword:
HTML:
<Damage_Max>
            <NPC_Damage>100</NPC_Damage>
            <Player_Damage>50</Player_Damage>
            </Damage_Max>
 
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