Updated
r30
added unlockables limit patching (if using DLC it requires Juiced Patch 9.0.5+, its effects with DLC installed is untested)
added checksum-based extended save support for unlockables
added checksum-based extended save support for crib weapon availability / weapon infos
kept vanilla...
It was in Juiced but I removed it because I don't want to encourage touching the perm meshes it causes some weird corruption in the bitmap/texture linked lists and causes the add_to_entry function to break cause of the overwrites, might be because its split between cpu/gpu
SR2 Limit Adjuster
version: rev 30
A semi-experimental limit adjuster for SR2, expands hardcoded limits and some other stuff
at it's current state it modifies several limits in-game to be unlimited*
it also supports extended dynamic saves/loading since some limits are also applied into the...
ExpandClothingLimit was incorrect and didn't expand strings/hash sizes for the clothing and the implementation in Juiced didn't even expand some usage of the function (so in some functions it was still pointing to the old clothing array's checksums rather than the new one) it also expanded it to...
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