Widescreen issues with SRTT (Screen vigilante/"injured" tunnel vision effect)

Okay, I gave it a try and I made sure MixFix was working (console was running and the ini generated fine) but when I go into 3440x1440 for example, there's no change. But if I go below say, 2024x847, those resolutions will fill the screen fine and are probably serviceable enough for me.

Although with the file provided I didn't see a change unfortunately, and I did make sure to use the ASI file here and not the one from the original downloads, so I want to say I installed everything correctly (everything is in the games directory).


Although I'm not set with my own answer as I could have done something wrong although I did attempt this on a clean backup, although maybe I should try again?
try this
 

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Also one more question I almost forgot.

I'm trying to poke around the files of SR3 (And I'm using the volition tools "with symbols" applications) and I was curious if there were any resources that have mapped out (or tried to?) the file structure in text or anything?


Because in general as a little project to toy around I'd like to try to play around with modifying an existing cheat/copying it over and changing something like what NPC's spawn when activated and etc.



I don't mind applying myself to learning .lua on my own I'm just rather confused by how SR handles files. It's not like New Vegas and because of that complexity it confounds me lmao.


*Edit: But if you are busy or anything you of course are not forced to go into detail or respond to this at all, I appreciate your time^^
 
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