Unpacking Saints Row 2 PS3 Packages

Couldn't they have just ran the audio through something along the lines of Audacity and export with a higher sample rate? Sure it won't audibly change anything since it was originally recorded at so and so sample rate but it would at least show as that sample rate unless XACT would flag it as false and freak out, I don't know.

You're correct. That way works fine, and is how I've handled the mod. Anything over 1.998 seconds gets converted to an appropriate sample rate for WMA, and anything less stays as plain PCM. It inflates the file size to larger than the audio deserves, but it's the only way to do it without losing quality.
 
The updated tools make absolutely no effort to support console files - this is an area we don't really like covering because modding the games themselves on console is very close to piracy. Extracting data is a bit different, but it's a very very grey area.
You own the game and the console not the company it is in no way close to piracy. It's no different than copying a DVD and then giving it away or even selling it, which the government tried and failed to go after people for. They keep trying to move the goal post with this illogical situation but so long as society remains at least somewhat unapathetic they will continue to fail. No grey area at all. It's black and white, the government is in the wrong and so are the corporations not the modders, torrenters, or any other name for people who customize their own personal property. The only exception would be if you rented it, however the companies created their own grey area with streaming due to offline downloads of the streamable content which ultimately makes it back to black and white since entrapment is a crime and they created a situation of entrapment by doing so. I'm not a gamer and just busted out my old PS3 and decided to have some fun with modded games but this is just ridiculous how difficult it is because people won't just draw the line and say the miraculous word NO. I just wanted to mod a game that's years old not get involved in some legal BS debate and jump through hoops like a circus animal trying to find mods and conversion programs and other BS which should be so much easier than it is, there should be countless programs by now to serve the purposes we want and instead it's spending hours or days just trying to find one that works.

To simplify everything I just said, saying you can't mod console games or consoles themselves is like saying you can't repaint your car, their in the wrong and the criminals by doing do. If it's yours then it's yours. No ifs, ands, or buts. That's why pc doesn't have those problems there is no debate like that on pc but consoles for some reason people want to debate over it as if you're just renting the console and didn't buy it or something.
 
1. You literally just described piracy. Just because you don't think piracy is bad doesn't mean its not piracy. Its all defined in the terms of service nobody reads. Companies *are* allowed to ban you from modifying their technology even if you pay for it, and arguing on a modding forum for a dead series won't change anything. Even your example for a car is outdated, when companies like Ferrari blacklist people from buying their cars if they paint the car a color they didn't approve of.

2. You're replying to an outdated thread that's 11 years old. Modding console games is no longer banned with the popularization and accessibility of Emulators, just don't discuss modifying hardware here. Which you can see by the existence of SR1 mods here, which is an Xbox exclusive.
 
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