Because Volition wants to make SR "whacky" and unfortunately they believe the only way to do that is to take a chainsaw to the games story, gameplay and open world design. (I still think SR4 and GOOH are the weakest of series, especially SR4 since it has the most bland and ugly sandbox I have...
Also one thing I noticed when viewing gameplay of SR1 on the net is that it seems like the ragdoll physics are much more fluid than the other games. As opposed to SR2 where the NPC's would fly 4 feet in the air and collapse into a pile of jelly or SR3, SR4 and Gat Out Of Hell where the NPC's use...
However like any business there is no exception to the free market or the Internet and if everyone is saying a business decision is awful, then it's probably awful. That's what both video game companies and in many cases their fans seem to forget.
If anything my only main gripe is how a lot of the good story missions seem to be centered around everyone's favorite Canadian Walter White expy while Not!Frank West and Not!CJ's Son have missions that typically consist of more "standard" affairs such as dealing with an obnoxious son\friend or...
Well to be fair unlike Overkill Volition seems to listen to at least some of the ideas from the fans. Most notably the huge amount of fanservice to SR1 and SR2 in SR4.
In my opinion it's less about the Shark Cards and more about the idea of microtransactions in general. Companies such as EA or just about any hack on Google Play or the Appstore have turned DLC into something that once extended the life of a game into something that's now reviled in pretty much...
Trust me if you thought Planetside 2 had terrible microtransactions Payday 2 is even worse. No seriously they locked entire weapon categories, characters and levels behind a $100 paywall for a game that costs $20 AND on top of that they decided to add microtransaactions in the form of...
"Now with 100 percent more interaction!"
Although I would enjoy having something that's like a cross between the Karma system from New Vegas with the branching story paths of the Tell-Tale games. Just don't penalize players like Infamous or Watch Dogs if they want to go on a rampage.
Another set of great franchises bites the dust... I really hate the Video Game Industry. Let's just hope that groups like the FCC sue\fine the hell out of scumbag companies like EA, Ubisoft, Konami and Activision if they keep trying to butcher their games with these cancerous microtransactions...
I had no idea you were the guy behind DeadMansChest. I just wanted to tell you thanks for making such an awesome mod and well wow! Do you think Overkill pulled that sleazy shit where they disabled LUA mods just to make sure people don't flock to Goonmod, DMCWO and MVP? BTW even though it seems...
Aka Overkill Studios jumps the Shark Card, Armors the Horse, Insures the FOB and Slaughters the Ground. Just watch how a game with a decent modding community is crushed beneath the jackboot of the "MAWDURN VIDYA GAEM INDUSTRI" and how a once fun game has turned into yet another microtransaction...
Watch how a game with a decent modding community is crushed beneath the jackboot of the "MAWDURN VIDYA GAEM INDUSTRI" and how a once fun game has turned into yet another microtransaction orgy.
ReviewTechUSA's video on the matter.
Jim Sterling's Tweets on the Matter...
Yeah. It made absolutely no sense why we couldn't wear the gas mask with a hoodie or how long hairstyles would revert to a pony tail every time you wore a coat.
Oh and whatever you do Volition don't make an open world map as bland, ugly and awful as SR4 Steelport again, please.
Oh and lastly if...
Title should be pretty self-explanatory. List off some things you don't want in SR5 as well as things you didn't like in any of the past SR titles and how Volition can improve on these features instead of clubbing it to death with an oversized dildo like they've been doing for the past three...
Hey Fan of Saints I was wondering if it's possible to add in any of the mods that replace or modify the existing weapon models. (For example the GOOH weapons by Hoeward, the GOOH Shotgun by Donhonk, AR50, Krukov etc.)
I have a few questions regarding the separate notoriety bars. Are they just place-holder images or do they still have enough code to be considered "functional". Secondly was it possible that SR4 was originally supposed to keep the default "Two Wanted Levels" feature? (Plot wise it would make a...
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