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  1. S

    A fix for the SRTT texture unpacker to support SRTTR

    Does this work with the customize_player.vpp_pc? Because that was the only I save after my PC couldn't ran the game for not have the key hardware that is need for ran it months ago.
  2. S

    [WIP] menthe sr-tools

    For that reason I try to avoid asking stuff on either page, they're... well, no words. Even now, I ask how to get something from a game and I figure out my self how. Yes. I was looking forward to import some textures to the original SR3 even SR4 from the Remastered, but no luck.
  3. S

    [WIP] menthe sr-tools

    On my case, I'm just for the custom folder, the one on the original that was of 22mb? But as you say, I can see the author just give up or the project without say a word. Oh god... not Xentax/Zenhax. I've seeing two post in each page about SR3R and both have being completely ignore or linking...
  4. S

    [WIP] menthe sr-tools

    So no news? that is? Oh well, there goes my dreams of edit textures of the game... Back to old SR3.
  5. S

    [WIP] menthe sr-tools

    Finally I will be able to unpack stuff and transfer to the old version
  6. S

    A request for the players

    Just as I expected! The model it is indeed the same, it only has bigger and detail textures. The eyes are fixed the light, which is good. And good to know they keep the same radios stations and songs. But, mostly the use of same models opens a windows to repack the old one with the remastered...
  7. S

    A request for the players

    Sadly, I cannot play the game (old CPU), so for don't waste time on youtube, I prefer request here: -Does the Remastered use the same songs on the Radio? And it has all the stations? -Can someone show me how a male character looks at 100% in muscle? Possible on Image as Design. It is mostly...
  8. S

    Remastered support with old mods

    I give a quick search on the data, but for what I see, I can say that all Texture & 3D Tools are obsolet on this version, meaning that someone gonna have to find a new way for unpack the data, a new way for convert the textures and models and a new way to repack and convert all the data in-game...
  9. S

    SRTT Saints Row: The Third - Remastered Announced

    So they still haven't upgrade? Because that is what I'm saying: it looks the same texture as the original.
  10. S

    SRTT Saints Row: The Third - Remastered Announced

    Odd, but, it is just me or all non-boss character that are important they've better textures? Because it kind look the same boss as the original, all blurry.
  11. S

    SRTT Saints Row: The Third - Remastered Announced

    I watch and read all, but for what I can say are simple things: -Ok, it looks great... but, all the oversize on textures, lighting and effect, I wonder what kind of PC one will need to actually ran it to 60fps, not to mention how big the game will be (My guess are around 70gb) -I know it is an...
  12. S

    SRIV SDK Release B: Adding New Customization Items

    Could be that, or other thing: Does the mesh moves in-game? For example when it open the legs, does the skirt wide open or expand? If it moves, then is the coordinate, but if not... it is the skinning process
  13. S

    Default Body & Normal_Map are not the same

    2 by 1? No wonder even NinjaRipper couldn't get a right extract... Well, guess I will stick with the scars edit I made years ago, thanks.
  14. S

    Default Body & Normal_Map are not the same

    I've being wondering this for almost two years since I begging to texture edit on deep on Saints Row The Third and up to Gat Outta Hell, but, why the Default Body texture are different than the Normal_Map? I even give a shot using NinjaRipper for see if the Normal_Map was a secondary 3D model...
  15. S

    SRIV SDK Release B: Adding New Customization Items

    Well, I'm not good on scripting or anything relative either... But I wonder, If I want to make a post for ask about an update of the plugging for this era, were I should make the post? Because it is a plugging that work for three games
  16. S

    SRIV SDK Release B: Adding New Customization Items

    That is very sad to know it... The other, its that someone made a tool for convert the models in fbx or dae, so anyone can edit it independent what 3D tool they use
  17. S

    SRIV SDK Release B: Adding New Customization Items

    I've being wonder this for a while and I know it may not be the right post for ask it, but: When they gonna update the Importer Plugging for 3D Max and make it work for newest versions? Or make it for Blender or straight for Maya? Its just a though, because its kind annoying having two 3D Max...
  18. S

    Saints Row movie in development

    Does that mean we will get Genki on the film? I mean, they made him for the TV once.
  19. S

    SRIV SDK Release B: Adding New Customization Items

    So... Its "Wielding Time"? For say it on a simple nOOb way
  20. S

    SRIV SDK Release B: Adding New Customization Items

    Last one: By piece of clothe or in total of all the clothes+body & hair?
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