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I just noticed that they put the names backwards. What was the police shotgun in srtt is now the gang shotgun in in sr4 and vice versa.What I have posted above, its just that shotgun with different skins. Attached is the xml
<Name>Shotgun-Police</Name>
View attachment 9584 View attachment 9585
I don't use other weapon mods, I don't know why yours would crash with that edit.
I just noticed that they put the names backwards. What was the police shotgun in srtt is now the gang shotgun in in sr4 and vice versa.
<Weapon>
<Name>Shotgun-Gang</Name>
<Weapon_Class>smg</Weapon_Class>
<Trigger_Type>single</Trigger_Type>
<Magazine_Size>6</Magazine_Size>
<Range_Max>25</Range_Max>
<Damage_Max>
<NPC_Damage>120</NPC_Damage>
<Player_Damage>53</Player_Damage>
</Damage_Max>
<Fire_Cone_Angle>10</Fire_Cone_Angle>
<Shots_Per_Round>16</Shots_Per_Round>
<_Editor>
<Category>Entries:weapon_radial:smg</Category>
</_Editor>
<Ragdoll_Force_Shoot>300</Ragdoll_Force_Shoot>
<AI_Ideal_Range_Max>8</AI_Ideal_Range_Max>
<Flags>
<Flag>dual wieldable</Flag>
<Flag>do not hide when sprinting</Flag>
</Flags>
<Category>WPNCAT_SUB_MACHINE_GUN</Category>
<Time_Management>
<Refire_Delay>1000</Refire_Delay>
<npc_refire_delay>
<min>2000</min>
<max>6000</max>
<npc_refire_type>2. Scale up in groups</npc_refire_type>
</npc_refire_delay>
<min>0</min>
<max>0</max>
</Time_Management>
<Ammo>Bullet Shotgun</Ammo>
<Inv_Slot>smg</Inv_Slot>
<Ammo_per_Shot>1</Ammo_per_Shot>
<Alt_Trigger_Type>single</Alt_Trigger_Type>
<Strafe_Angles>Rifle</Strafe_Angles>
<Melee_Attack_Info>shotgun</Melee_Attack_Info>
<AI_Ideal_Range_Min>3</AI_Ideal_Range_Min>
<Camera_Info>
<Primary_Fire_Camera_Shake>weapon_fire_shotgun</Primary_Fire_Camera_Shake>
<Primary_Fire_Camera_Shake_Intensity>0.5</Primary_Fire_Camera_Shake_Intensity>
<Primary_Fine_Aim_Camera_Shake>weapon_fire_shotgun</Primary_Fine_Aim_Camera_Shake>
<Primary_Fire_Fine_Aim_Camera_Shake_Intensity>0.5</Primary_Fire_Fine_Aim_Camera_Shake_Intensity>
<Player_Hit_Camera_Shake>bullet_hit</Player_Hit_Camera_Shake>
<Player_Hit_Camera_Shake_Intensity>3</Player_Hit_Camera_Shake_Intensity>
</Camera_Info>
<Damage_Min>
<NPC_Damage>50</NPC_Damage>
<Player_Damage>23</Player_Damage>
</Damage_Min>
<Ammo_Regeneration>0.0</Ammo_Regeneration>
<Object_Bullet_Hit_Impulse_Magnitude>100</Object_Bullet_Hit_Impulse_Magnitude>
<Riot_Shield_Damage_Multiplier>3</Riot_Shield_Damage_Multiplier>
<Diversion_Kill_Multiplier>1.0</Diversion_Kill_Multiplier>
<Blood_Decal_Scale>1.0</Blood_Decal_Scale>
<NPC_Aim_Drift>Shotgun</NPC_Aim_Drift>
<Info_Slot_Index>0</Info_Slot_Index>
<vehicle_damage_scale>0.45</vehicle_damage_scale>
<Dual_Wield_Damage_Multiplier>2.0</Dual_Wield_Damage_Multiplier>
<Warden_Damage_Multiplier>0.3</Warden_Damage_Multiplier>
</Weapon>
I guess we keep trying lol. We could add it to your mod. You can get all the credit. I just want it to work lol. Try looking at the respect_levels.xtbl . I think has something to do with which weapons dual wield.I just tried this. It doesn't seem to work with DW. Sorry
Code:<Weapon> <Name>Shotgun-Gang</Name> <Weapon_Class>smg</Weapon_Class> <Trigger_Type>single</Trigger_Type> <Magazine_Size>6</Magazine_Size> <Range_Max>25</Range_Max> <Damage_Max> <NPC_Damage>120</NPC_Damage> <Player_Damage>53</Player_Damage> </Damage_Max> <Fire_Cone_Angle>10</Fire_Cone_Angle> <Shots_Per_Round>16</Shots_Per_Round> <_Editor> <Category>Entries:weapon_radial:smg</Category> </_Editor> <Ragdoll_Force_Shoot>300</Ragdoll_Force_Shoot> <AI_Ideal_Range_Max>8</AI_Ideal_Range_Max> <Flags> <Flag>dual wieldable</Flag> <Flag>do not hide when sprinting</Flag> </Flags> <Category>WPNCAT_SUB_MACHINE_GUN</Category> <Time_Management> <Refire_Delay>1000</Refire_Delay> <npc_refire_delay> <min>2000</min> <max>6000</max> <npc_refire_type>2. Scale up in groups</npc_refire_type> </npc_refire_delay> <min>0</min> <max>0</max> </Time_Management> <Ammo>Bullet Shotgun</Ammo> <Inv_Slot>smg</Inv_Slot> <Ammo_per_Shot>1</Ammo_per_Shot> <Alt_Trigger_Type>single</Alt_Trigger_Type> <Strafe_Angles>Rifle</Strafe_Angles> <Melee_Attack_Info>shotgun</Melee_Attack_Info> <AI_Ideal_Range_Min>3</AI_Ideal_Range_Min> <Camera_Info> <Primary_Fire_Camera_Shake>weapon_fire_shotgun</Primary_Fire_Camera_Shake> <Primary_Fire_Camera_Shake_Intensity>0.5</Primary_Fire_Camera_Shake_Intensity> <Primary_Fine_Aim_Camera_Shake>weapon_fire_shotgun</Primary_Fine_Aim_Camera_Shake> <Primary_Fire_Fine_Aim_Camera_Shake_Intensity>0.5</Primary_Fire_Fine_Aim_Camera_Shake_Intensity> <Player_Hit_Camera_Shake>bullet_hit</Player_Hit_Camera_Shake> <Player_Hit_Camera_Shake_Intensity>3</Player_Hit_Camera_Shake_Intensity> </Camera_Info> <Damage_Min> <NPC_Damage>50</NPC_Damage> <Player_Damage>23</Player_Damage> </Damage_Min> <Ammo_Regeneration>0.0</Ammo_Regeneration> <Object_Bullet_Hit_Impulse_Magnitude>100</Object_Bullet_Hit_Impulse_Magnitude> <Riot_Shield_Damage_Multiplier>3</Riot_Shield_Damage_Multiplier> <Diversion_Kill_Multiplier>1.0</Diversion_Kill_Multiplier> <Blood_Decal_Scale>1.0</Blood_Decal_Scale> <NPC_Aim_Drift>Shotgun</NPC_Aim_Drift> <Info_Slot_Index>0</Info_Slot_Index> <vehicle_damage_scale>0.45</vehicle_damage_scale> <Dual_Wield_Damage_Multiplier>2.0</Dual_Wield_Damage_Multiplier> <Warden_Damage_Multiplier>0.3</Warden_Damage_Multiplier> </Weapon>
Admixon pal whats up? Help i'm frying my brain here2x Inflato Ray
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Thnaks and you have great mods for The ThirdYou are pretty good with sr4.
Can we exchange helpThnaks and you have great mods for The Third![]()