Hello people, welcome to the Saints Row 2 Roots Mod
Why the name 'saints row 2 roots mod'?
Its a name I made up, because this mod is basically an expansion to what was previously known as 'Advanced Notoriety Mod'. The reason the mod name changed is because it no longer covered the entire purpose of it.
The mod now basically tries to put back the overall style of Saints Row 2 in the third game; a bit more realistic, while still being crazy and fun.
What are the features of this mod?
There are some features this mod has to offer.
1. New notoriety levels
The notoriety level system for both police and gangs has been changed entirely. There will now be less police at lower levels, but more at higher levels. The SWAT will now also actually use snipers and flash bang grenades. Roadblocks are also more advanced then original ones.
Gang spawning has been changed as well, with no more brutes, more gangsters and three new specialists.
2. New gangs
While the original SR TT gangs were a bit to the crazy side, this mod gives them a more 'real' feel.
The morningstar remain pretty much the same, a maffia based gang.
The luchadores are now a motorcycle gang, with bikers driving around on the Estrade motorcycles.
The deckers are now a typical street gang, with gangbangers walking around their neighborhoods and driving tuned cars.
Each gang also has a reselected arsenal of weapons.
3. Edited traffic spawns
The mod also has changed the spawning of each type of ped and traffic vehicle for each neighborhood. Mascots/gimps/strippers are now only for certain prespawned places. Vehicles will now spawn in the appropriate neighborhoods, for example, the Reaper will now only spawn in neighborhoods with a Cathedral or Gothedral, the Ambulance will only spawn in neighborhoods that have a hospital.
The mod also has changed spawning amount, with suburb areas being pretty much empty during nighttime, while the Downtown neighborhoods will have maxed out spawns during daytime, causing for streets filled with life.
4. Increased difficulty
The mod also increases overall difficulty. Bullets now deal much more damage, making cover needed during big shootous. Police will now also fire out of their cars at higher notoriety levels and enemies are a little bit smarter then before.
Your health also regenerates slower then before and you can not take thousands of bullets with you any longer, ammo is more expensive as well.
The upgrades will be tweaked as well.
5. Better zombie cheat
The Zombie cheat has been improved. It now includes different type of zombies. There will be regular zombies, Gat zombies, Brute zombies, regular and motorcycle cop zombies, SWAT zombies and SNG zombies. Each zombie acts differently then other zombies. The undead practically can't die from bullets in the body, but one in the head is enough to kill them. There are some exceptions though, for example the motorcycle cop zombie can take two headshots. SNG zombies are able to survive explosions and take more damage, SWAT zombies can also take more damage due to their body armor, Gat zombies deal much more damage and Brute zombies are faster and tougher then the regulars.
6. Some other stuff
After studying some other XTBL files from other mods, I have brought some fixes to this mod. One example is the audio for the Scythe, which has been fixed, by making a change at the audio line of the vehicle.
I also edited some prices as well as weapon stats.
There will now also be less Saints walking along the streets, so no longer 20 Saints in every street.
I also have some other cheats, like a cheat which removes all traffic/pedestrians and another cheat which adds a whole lot more cops on patrol.
To further enhance the experience, I suggest using this mod together with:
Hevon HD Textures
http://hevon.saintsrowmods.com/HD texture pack fixed.rar
A SweetFX preset (I personally use this one)
http://sfx.thelazy.net/games/preset/1652/
Special Thanks
Volition - Making the game offcoarse, but also answering some of my questions and helping me with the cops shooting out of their cars.
IdolNinja - Answering my questions and helping me with the cops shooting out of their cars feature and giving me permission to use parts of his mods if needed (I compared the XTBL for the Scythe from his mod, to find what was wrong)
Shitface - For allowing me to use parts of his mods if required (I used one of his XTBL to find how to make NPCs punch faster. I also used his weapons.xtbl as a base, because it was more structured then the original one)
Mordred - For allowing me to use his 'Men In Black' police uniforms in my mod.
Derekleet - For the beautiful logo for the mod.
The rest of the modding community - I was able to add some features, like making the temporary weapons storable, using another mod as an example so I have an idea which files I have to edit. And most important of all, being able to extract XTBLs etc...
Final Word
This mod still can use improvement and you can help. Play the game and if you find bugs, please report them here. I am aware of certain bugs which I will look into. Also be aware, this mod is NOT story compatible yet, I am getting crashes on that part.
Why the name 'saints row 2 roots mod'?
Its a name I made up, because this mod is basically an expansion to what was previously known as 'Advanced Notoriety Mod'. The reason the mod name changed is because it no longer covered the entire purpose of it.
The mod now basically tries to put back the overall style of Saints Row 2 in the third game; a bit more realistic, while still being crazy and fun.
What are the features of this mod?
There are some features this mod has to offer.
1. New notoriety levels
The notoriety level system for both police and gangs has been changed entirely. There will now be less police at lower levels, but more at higher levels. The SWAT will now also actually use snipers and flash bang grenades. Roadblocks are also more advanced then original ones.
Gang spawning has been changed as well, with no more brutes, more gangsters and three new specialists.
2. New gangs
While the original SR TT gangs were a bit to the crazy side, this mod gives them a more 'real' feel.
The morningstar remain pretty much the same, a maffia based gang.
The luchadores are now a motorcycle gang, with bikers driving around on the Estrade motorcycles.
The deckers are now a typical street gang, with gangbangers walking around their neighborhoods and driving tuned cars.
Each gang also has a reselected arsenal of weapons.
3. Edited traffic spawns
The mod also has changed the spawning of each type of ped and traffic vehicle for each neighborhood. Mascots/gimps/strippers are now only for certain prespawned places. Vehicles will now spawn in the appropriate neighborhoods, for example, the Reaper will now only spawn in neighborhoods with a Cathedral or Gothedral, the Ambulance will only spawn in neighborhoods that have a hospital.
The mod also has changed spawning amount, with suburb areas being pretty much empty during nighttime, while the Downtown neighborhoods will have maxed out spawns during daytime, causing for streets filled with life.
4. Increased difficulty
The mod also increases overall difficulty. Bullets now deal much more damage, making cover needed during big shootous. Police will now also fire out of their cars at higher notoriety levels and enemies are a little bit smarter then before.
Your health also regenerates slower then before and you can not take thousands of bullets with you any longer, ammo is more expensive as well.
The upgrades will be tweaked as well.
5. Better zombie cheat
The Zombie cheat has been improved. It now includes different type of zombies. There will be regular zombies, Gat zombies, Brute zombies, regular and motorcycle cop zombies, SWAT zombies and SNG zombies. Each zombie acts differently then other zombies. The undead practically can't die from bullets in the body, but one in the head is enough to kill them. There are some exceptions though, for example the motorcycle cop zombie can take two headshots. SNG zombies are able to survive explosions and take more damage, SWAT zombies can also take more damage due to their body armor, Gat zombies deal much more damage and Brute zombies are faster and tougher then the regulars.
6. Some other stuff
After studying some other XTBL files from other mods, I have brought some fixes to this mod. One example is the audio for the Scythe, which has been fixed, by making a change at the audio line of the vehicle.
I also edited some prices as well as weapon stats.
There will now also be less Saints walking along the streets, so no longer 20 Saints in every street.
I also have some other cheats, like a cheat which removes all traffic/pedestrians and another cheat which adds a whole lot more cops on patrol.
To further enhance the experience, I suggest using this mod together with:
Hevon HD Textures
http://hevon.saintsrowmods.com/HD texture pack fixed.rar
A SweetFX preset (I personally use this one)
http://sfx.thelazy.net/games/preset/1652/
Special Thanks
Volition - Making the game offcoarse, but also answering some of my questions and helping me with the cops shooting out of their cars.
IdolNinja - Answering my questions and helping me with the cops shooting out of their cars feature and giving me permission to use parts of his mods if needed (I compared the XTBL for the Scythe from his mod, to find what was wrong)
Shitface - For allowing me to use parts of his mods if required (I used one of his XTBL to find how to make NPCs punch faster. I also used his weapons.xtbl as a base, because it was more structured then the original one)
Mordred - For allowing me to use his 'Men In Black' police uniforms in my mod.
Derekleet - For the beautiful logo for the mod.
The rest of the modding community - I was able to add some features, like making the temporary weapons storable, using another mod as an example so I have an idea which files I have to edit. And most important of all, being able to extract XTBLs etc...
Final Word
This mod still can use improvement and you can help. Play the game and if you find bugs, please report them here. I am aware of certain bugs which I will look into. Also be aware, this mod is NOT story compatible yet, I am getting crashes on that part.
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