Extended Vertical Aiming

Ok well lets see if this file helps anyone. With it, I am currently able to aim Death From Above straight down from where I am in the air, however, the camera seems to spin wildly when aiming straight down. If you angle even slightly in any direction, it will not do that. If I screwed up, then blame me, but if not, all credit goes to IdolNinja for his idea.

Also, as a bonus side effect, this allows you to use powers while floating in the air using the targetting from DFA, in any direction.
 

Attachments

  • Extended Vertical Aim + DFA.rar
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No idea, but all you need to know is this:
<min_elevation>-90</min_elevation>
<max_elevation>90</max_elevation>
in camera_free.xtbl
(and try (-)89 in case camera spasms ensue)
There is however no DFA in SR3 afaik. ;)
 
Extended Vertical Aiming for Saints Row IV by IdolNinja

This mod simply extends the vertical range limits of camera so you can aim and shoot directly below or above.


INSTALL INSTRUCTIONS:

Extract camera_free.xtbl to your SRIV install folder with the game exe:
..\steam\SteamApps\common\Saints Row IV\



FOR OTHER MODDERS:

Feel free to to integrate this into any of your mod releases like the FOV ones as long as you link back to this release thread with proper credit. The changes to make are simple. Edit camera_free.xtbl and make two changes to each of the listed submodes:
<min_elevation> changed to -90
<max_elevation> changed to 90

Submode list (they are all at the start of the table)
exterior close
crouch
platforming crouch
sprint
interior close
crouch interior
interior sprint
fine aim
fine aim
fine aim underslung
fine aim underslung
fine aim crouch
fine aim crouch

EXAMPLE:

Before

Code:
       <submode>
         <name>exterior close</name>
         <lookat_offset>
           <X>0.0</X>
           <Y>1.65</Y>
           <Z>0.0</Z>
           </lookat_offset>
         <min_elevation>-75</min_elevation>
         <max_elevation>55</max_elevation>
         <base_fov>50</base_fov>
         <z_dist>4.25</z_dist>
         <y_dist>0.05</y_dist>
         <blend_time>0.5</blend_time>
         <x_shift>0.6</x_shift>
         <override_exit_blend_time>False</override_exit_blend_time>
         <Aspect>all</Aspect>
         <vel_scale>
           <X>0.0</X>
           <Y>0.0</Y>
           <Z>0.2</Z>
           </vel_scale>
         <vel_max>
           <X>5</X>
           <Y>0.0</Y>
           <Z>5</Z>
           </vel_max>
         <vel_approach_speed>0.6</vel_approach_speed>
         <vel_min>
           <X>-5</X>
           <Y>0.0</Y>
           <Z>-5</Z>
           </vel_min>
         <vel_burst_time>0.0</vel_burst_time>
         <vel_burst_power>0.0</vel_burst_power>
         <swing_heading>0.0</swing_heading>
         <swing_sticky_time>1000</swing_sticky_time>
         <swing_vel_low>0.0</swing_vel_low>
         <swing_vel_high>0.0</swing_vel_high>
         </submode>

After
Code:
       <submode>
         <name>exterior close</name>
         <lookat_offset>
           <X>0.0</X>
           <Y>1.65</Y>
           <Z>0.0</Z>
           </lookat_offset>
         <min_elevation>-90</min_elevation>
         <max_elevation>90</max_elevation>
         <base_fov>50</base_fov>
         <z_dist>4.25</z_dist>
         <y_dist>0.05</y_dist>
         <blend_time>0.5</blend_time>
         <x_shift>0.6</x_shift>
         <override_exit_blend_time>False</override_exit_blend_time>
         <Aspect>all</Aspect>
         <vel_scale>
           <X>0.0</X>
           <Y>0.0</Y>
           <Z>0.2</Z>
           </vel_scale>
         <vel_max>
           <X>5</X>
           <Y>0.0</Y>
           <Z>5</Z>
           </vel_max>
         <vel_approach_speed>0.6</vel_approach_speed>
         <vel_min>
           <X>-5</X>
           <Y>0.0</Y>
           <Z>-5</Z>
           </vel_min>
         <vel_burst_time>0.0</vel_burst_time>
         <vel_burst_power>0.0</vel_burst_power>
         <swing_heading>0.0</swing_heading>
         <swing_sticky_time>1000</swing_sticky_time>
         <swing_vel_low>0.0</swing_vel_low>
         <swing_vel_high>0.0</swing_vel_high>
         </submode>
This is another great one ~ Just last night I could have really used this one..

* Great job as always.
 
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