Past Gang Spawn: Four Kings Reincarnation (V0.2)
NEW UPDATE! Alternate Boss Behaviour (optional)
Added a new optional behaviour for the bosses. The difference between the optional and the originals are:
Original
+ Bosses can do Super Jumps
- Bosses less likely to use firearms
- Bosses don't use Super Takedowns
Optional
+ Bosses more likely to use firearms
+ Bosses use Super Takedowns on NPC (pedestrians & Saints crew)
- Bosses don't use Super Jumps
So far I'm still unable to identify a behaviour which allows the Boss enemies to use all of the superpowers, so for now you guys just have to choose your favourite behaviour of your enemy bosses.
Version 0.2
Description
This mod is actually a simple addition to Miku Hatsune's Past Gangs Spawn mod (which is still in-progress). Recommended to be used on post-campaign (can be used before completing too if you want some challenge~)
It spawns gangs from previous games such as The Morning Stars, The Ronins, The Sons of Samedi, The Vice Kings & The Brotherhood. The only difference of this mod from the original one is it adds in the Head Honcho of each gang along with the gangs (except The Brotherhood for reasons which will be explained later).
The Gangs & Bosses
Like Miku's version, the gangs will spawn at their respective locations even if the territory is fully controlled by The Saints. They won't attack you on sight, BUT a single gunshot (regardless whether it hits anyone or not) is enough to trigger an all-out attack from the opposing gang members.
About the bosses, they will only spawn one at a time at their respective territory. It's pretty easy to spot them. In the minimap, the will ALWAYS appear RED (law enforcers appear blue and gang members appear pink unless provoked). They also have their shield activated all the time so u know its them when you saw an NPC with a shield walking around the area.
It is advisable NOT TO ENGAGE the bosses early in the game (not until you obtained at least 'Blast' superpower) considering they have shield like the Zin Wardens and an insane amount of health. Oh, and they have other superpowers, too.
Gangs & Locations
The Morningstars (Phillipe Loren) - Downtown (Center)
The Brotherhood & The Sons of Samedi (Mr. Sunshine) - Carver Island (Southwest)
The Ronins (Jyunichi) - Stanfield (Northwest)
The Vice Kings (Big Tony) - New Colvin (Northeast)
Installation
Unzip everything into "\Steam\steamapps\common\Saints Row IV\"
Compatibility
This mod is INCOMPATIBLE to any mod that has the same files as this mod, especially the character.xtbl, spawn_info_categories.xtbl, spawn_info_groups.xtbl & spawn_info_ranks.xtbl.
(But compatible with my <Destructor> for Saints Crew mod. Overwrite the <Destructor> for Saints Crew mod's gang_customization.xtbl over this mod's gang_customization.xtbl)
Also, this mod will PROBABLY be good until Volition releases any DLC which makes Donnie a working NPC. (The reason will be explained below)
Limitations/Known Bugs
Miku Hatsune for the original Past Gang Spawn mod. In fact, 90% of this mod was Miku's work. I just modified some lines onto the original mod.
GPZ for checking the error on the previous character.xtbl file.
NEW UPDATE! Alternate Boss Behaviour (optional)
Added a new optional behaviour for the bosses. The difference between the optional and the originals are:
Original
+ Bosses can do Super Jumps
- Bosses less likely to use firearms
- Bosses don't use Super Takedowns
Optional
+ Bosses more likely to use firearms
+ Bosses use Super Takedowns on NPC (pedestrians & Saints crew)
- Bosses don't use Super Jumps
So far I'm still unable to identify a behaviour which allows the Boss enemies to use all of the superpowers, so for now you guys just have to choose your favourite behaviour of your enemy bosses.
Version 0.2
- Bosses now uses firearms! (Just keep wishing that they don't spawn with a Rocket Launcher )
- Applies to both shield and no shield version.
Description
This mod is actually a simple addition to Miku Hatsune's Past Gangs Spawn mod (which is still in-progress). Recommended to be used on post-campaign (can be used before completing too if you want some challenge~)
It spawns gangs from previous games such as The Morning Stars, The Ronins, The Sons of Samedi, The Vice Kings & The Brotherhood. The only difference of this mod from the original one is it adds in the Head Honcho of each gang along with the gangs (except The Brotherhood for reasons which will be explained later).
The Gangs & Bosses
Like Miku's version, the gangs will spawn at their respective locations even if the territory is fully controlled by The Saints. They won't attack you on sight, BUT a single gunshot (regardless whether it hits anyone or not) is enough to trigger an all-out attack from the opposing gang members.
About the bosses, they will only spawn one at a time at their respective territory. It's pretty easy to spot them. In the minimap, the will ALWAYS appear RED (law enforcers appear blue and gang members appear pink unless provoked). They also have their shield activated all the time so u know its them when you saw an NPC with a shield walking around the area.
It is advisable NOT TO ENGAGE the bosses early in the game (not until you obtained at least 'Blast' superpower) considering they have shield like the Zin Wardens and an insane amount of health. Oh, and they have other superpowers, too.
Gangs & Locations
The Morningstars (Phillipe Loren) - Downtown (Center)
The Brotherhood & The Sons of Samedi (Mr. Sunshine) - Carver Island (Southwest)
The Ronins (Jyunichi) - Stanfield (Northwest)
The Vice Kings (Big Tony) - New Colvin (Northeast)
Installation
Unzip everything into "\Steam\steamapps\common\Saints Row IV\"
Compatibility
This mod is INCOMPATIBLE to any mod that has the same files as this mod, especially the character.xtbl, spawn_info_categories.xtbl, spawn_info_groups.xtbl & spawn_info_ranks.xtbl.
(But compatible with my <Destructor> for Saints Crew mod. Overwrite the <Destructor> for Saints Crew mod's gang_customization.xtbl over this mod's gang_customization.xtbl)
Also, this mod will PROBABLY be good until Volition releases any DLC which makes Donnie a working NPC. (The reason will be explained below)
Limitations/Known Bugs
- As mentioned by Miku, the amount of characters which can be generated in the character.xtbl file is somehow limited (and somehow I used up every slot available and if I add any new lines the game will crash).
- Because of the reason above, I had replaced Donnie's entry in character.xtbl with one of the gang boss. Therefore any mods which make use of Donnie is totally incompatible with this one. (Somehow only Donnie's lines can be replaced. Tried replacing William Sharpe's, Crashed )
- Also, Due to the reason stated earlier, I can only generate 4 bosses max. Thus, The Brotherhood are unable to have their Boss. They will be ruled by Mr.Sunshine considering Sons of Samedi & The Brotherhood shares the same territory. (Plus only Maero & Donnie are the available Brotherhood unique NPC. Maero joined The Saints, and Donnie's a good guy~)
Bosses won't spawn with weapons and will only attack using superpowers & melee attacks.(Solved in Version 0.2)
- Find a workaround to make this mod more compatible with other mods. (Finding a way to add more characters instead of replacing Donnie) Any experienced modders would like to help me solve this issue please pm me. I would appreciate it alot!
Make the bosses able to use weapons.(Solved in Version 0.2)- Let the boss drop a huge amount of cache when killed.
Miku Hatsune for the original Past Gang Spawn mod. In fact, 90% of this mod was Miku's work. I just modified some lines onto the original mod.
GPZ for checking the error on the previous character.xtbl file.
Attachments
Last edited: