Quick question do I need to insatall Humanistic Sliders 1?
Nope. Everything from HS1 is included in HS2.
why are my characters boobs so pointed?
Because the Playa has a unisex body, meaning both male and female morphs need to use the same amount of polygons, because it's the same mesh for both. In every other game, female characters will use more polygons than males. But not in SR2. This is why in SRTT and later, Playa has a different body model for each gender.
 
Nope. Everything from HS1 is included in HS2.

Because the Playa has a unisex body, meaning both male and female morphs need to use the same amount of polygons, because it's the same mesh for both. In every other game, female characters will use more polygons than males. But not in SR2. This is why in SRTT and later, Playa has a different body model for each gender.
Then I shall embrace the pointy booba as Peak Human Design!
 
Nope. Everything from HS1 is included in HS2.

Because the Playa has a unisex body, meaning both male and female morphs need to use the same amount of polygons, because it's the same mesh for both. In every other game, female characters will use more polygons than males. But not in SR2. This is why in SRTT and later, Playa has a different body model for each gender.
so the butts and boobs are connected to each other? no separate sliders for either?
 
so the butts and boobs are connected to each other? no separate sliders for either?
Correct. Though that's not exactly what I was getting at. I imagine Volition could have done separate Morph Keys for each if they wanted to, but I guess they wanted to keep things simple.

Morph Keys are essentially preset morphs of the Body/Facial Features which go at either end of the slider. So for the Vanilla "Fatness" slider, on the left you'll have a "fat-" (Skinny) morph key, and on the right, a "fat+" (Fat) morph key. The slider lets you blend between the two. In SR2, doubling up a morph key results in double the strength of the morph. So having two "fat+" morph keys on the right of the slider results in double Fatness at slider position "100".

The Vanilla "Body Style" (Gender) Slider works the same way, with a Female Morph Key on the left, and a Male Morph Key on the right. The slider blends between the two.

I believe the modern WWE games do Create-A-Wrestler morphing the same way, but for independent body parts. Which goes to show how far this system can be taken. But consider that SR2 is a 2008 Open World Xbox 360 game, with much less memory to spare.
(This video showcases what I mean quite well. It's essentially the same thing, but more advanced.)

Here is the body mesh, which is what the vast majority of characters in SR2 (including Playa) are built upon:
cmbod_human_triangles.png
Regardless of how the body is morphed, it's still the same number of polygons being stretched. Having more polygons on the chest just for use with female morphs would be wasteful, as all males would also be carrying around those polygons unnecessarily, wasting resources.
 
Huh, I just noticed in the main post it tells the Body section sliders don't do anything now and the options are on another tab. I feel really silly now. LOL
Should read through walls of text next time, as much as I am excited to install mods...
 
Huh, I just noticed in the main post it tells the Body section sliders don't do anything now and the options are on another tab. I feel really silly now. LOL
Should read through walls of text next time, as much as I am excited to install mods...
Sorry, Reina. I realised it was a lot of text when I wrote it. I'll see what I can do to make it easier to read for the next update.
 
Sorry, Reina. I realised it was a lot of text when I wrote it. I'll see what I can do to make it easier to read for the next update.
It's okay, I'm having a blast with the mod so far - still in the creation screen as I type this. Hopefully it didn't sound passive aggressive when I wrote that either!
Apart from being tired when I was installing it, I think the bigger text size made it a bit harder to read than the usual text size and my brain just skipped over it. Maybe you could use different formatting to highlight some parts
 
It's okay, I'm having a blast with the mod so far - still in the creation screen as I type this. Hopefully it didn't sound passive aggressive when I wrote that either!
Not at all! Feedback is always appreciated.
Apart from being tired when I was installing it, I think the bigger text size made it a bit harder to read than the usual text size and my brain just skipped over it. Maybe you could use different formatting to highlight some parts
I've reformatted the text for the Notes section. Glad you're enjoying the mod! 👍
 

v1.1 Changes:

―⌧
Tweaks have been made to the following Sliders.
- African American (x3)
- Caucasian (x4)
- Face Male (x4)
- Face Age (x4)
- Body Female (Neg Values Increased)
- Body Muscularity (Neg Values Increased)
- Skin Male (Neg Values enabled below 25)
- Skin Female (Neg Values enabled below 25)
- Skin Muscle (Neg Values enabled below 25)
- Skin Skinny (Neg Values enabled below 25)
- Skin Fat (Neg Values enabled below 25)
- Skin Age (Neg Values enabled below 25)
- Iris Size (x4)
- Eyes Size (x4)
- Temple Height (x3)

- Cheekbones Height (x2)

If you are upgrading from v1.0 and are using the same character, you may need to readjust values for these sliders.​

―⌧ Some Menus, Categories and Sliders have been renamed for easier navigation.

―⌧ "Build" and "Age" Preset Menus have been disabled, as those Presets no longer do anything.

―⌧ A Hairstyle used for a Coma Awakening Preset which would crash the game when used with Vanilla has been fixed. (Also available in v1.0.1.)

Thank you for over 1000 downloads of v1.0!
 
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