A few days ago Idolninja announced that it'll be possible to change and add new models to the game in the future. Since I loved the idea, I already started modeling.
So I've already created a high poly model for the rough design and now I wondered how many polygons the average ingame weapon uses. It'd be very nice if you (V) could give me some information on this subject.
Also, I'd like to know which resolution your weapon textures have and if SRTT's engine supports bump or normal maps.
Thanks in advance!
So I've already created a high poly model for the rough design and now I wondered how many polygons the average ingame weapon uses. It'd be very nice if you (V) could give me some information on this subject.
Also, I'd like to know which resolution your weapon textures have and if SRTT's engine supports bump or normal maps.
Thanks in advance!
