Wierd, they had super powers when I called them last time I remembered, I wasn't expecting it either
Also during the one mission where certain gangs show back up these are the bosses.
When you call them, you get 2 SR1 and 2 SR2 default playas.That looks like the SR2 default player and two copies of the SR1 default player, to be specific.
Huh.
My first guess - Did you unlock these guys as a client in a co-op game?
My second guess - I have absolutely zero clue how this could have happened. It's out of my specialty but inside my wheelhouse to test and verify. I'll check it out tomorrow.
Huh.
My first guess - Did you unlock these guys as a client in a co-op game?
My second guess - I have absolutely zero clue how this could have happened. It's out of my specialty but inside my wheelhouse to test and verify. I'll check it out tomorrow.
My first guess - Did you unlock these guys as a client in a co-op game?
When I looked with my untrained eye into the Homies.xtbl and Characters.xtbl I noticed that all of the Homies that have some sort of "superness" have flags or entries in either/both files denoting so, however, there were no "Super" entries for these "Super" Homies.Confirmed. Still have no idea what's going on, but I've got a bug report in.
Good eye, good eye.