STAG-themed Roleplay Mods

Greetings, soldiers!

I just joined the forum today, so hopefully, I will be able to find what I am looking for.

I am wanting to buy the original version of Saints Row: The Third on Steam so I can play it on my PC, solely for mods, of course. I've played the game for years, ever since the game launched on Xbox. STAG has always been my favorite faction within the game, and the STAG armor has always been my favorite outfit. Unfortunately, the armor is locked behind the "STAG Film" mission at the end of the game. I want to be able to acquire the armor at the very beginning of the game, as soon as I arrive in Steelport, whether it be acquired from a store or my wardrobe at a crib. Once I have the armor, then I can use it all throughout my campaign.

I also have a few other mods that I am looking for. If they exist, great; if not, I'd like to get into contact with someone who has the skill set to see them added to the game.

STAG Roleplay:
1. STAG armor available at the beginning of the game.
2. STAG units see the player as an ally; so no wanted levels from STAG or law enforcement.
3. Player can recruit up to three STAG NPCs as followers, using the same recruiting mechanics as the Homie System in the vanilla game.

If anyone can help me locate or get these mods made, that would be a great help for someone who has always wanted to have a STAG-themed roleplay withing Saints Row: The Third.

Thank you.

Out.
 

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Greetings Colonel,

It is possible, but as the game was originally built for being the Saints, some things may not work as expected.
Also, be warned that SR3 just refuses to work properly on some computers (even modern ones).

1. I believe this is possible by setting the STAG outfit's entry from unlockables.xtbl to auto-unlock.
2. One can set the playable character's allegiance in code, the easiest being sr3_city.lua and adding set_team(LOCAL_PLAYER, "STAG") in sr3_city.lua
3. With #2 in mind, it is certainly possible to recruit STAG officers in freeroam gameplay by replacing the Saint soldiers (or another gang in Gang Customization) with STAG soldiers, but I'm unsure if story missions will progress as they should.
It is also possible to replace the Saint storyline members with STAG soldiers, although there wouldn't be a lot of variety and they will still sound like Saints members as far as story dialogue is concerned.

#1 was the easiest to do, and I could verify it, so I've attached it to the post. I will see about trying the rest when I am able to do so (no promises).

Also, the MixFix mod is strongly recommended to fix some performance issues (but for most people, UncapFPS should be set to false).
 

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Greetings Colonel,

It is possible, but as the game was originally built for being the Saints, some things may not work as expected.
Also, be warned that SR3 just refuses to work properly on some computers (even modern ones).

1. I believe this is possible by setting the STAG outfit's entry from unlockables.xtbl to auto-unlock.
2. One can set the playable character's allegiance in code, the easiest being sr3_city.lua and adding set_team(LOCAL_PLAYER, "STAG") in sr3_city.lua
3. With #2 in mind, it is certainly possible to recruit STAG officers in freeroam gameplay by replacing the Saint soldiers (or another gang in Gang Customization) with STAG soldiers, but I'm unsure if story missions will progress as they should.
It is also possible to replace the Saint storyline members with STAG soldiers, although there wouldn't be a lot of variety and they will still sound like Saints members as far as story dialogue is concerned.

#1 was the easiest to do, and I could verify it, so I've attached it to the post. I will see about trying the rest when I am able to do so (no promises).

Also, the MixFix mod is strongly recommended to fix some performance issues (but for most people, UncapFPS should be set to false).
Good morning,

Outstanding! Thank you so much for the response. All of this information is absolutely invaluable.

1 and 2: I figured getting the armor at the beginning of the game would be easy, I just don't know how to do it myself. If #2 wasn't possible, adding the STAG armor as an outfit in Gang Customization was my backup plan, so I am glad that either can work. But I don't want to make things too complicated, so adding STAG armor to Gang Customization would work just fine! Every other enemy faction's designs in the game are either in Gang Customization or they can be called in as allies. The Saints even have Saints-themed STAG vehicles, so it is curious why the developers did not add STAG armor to Gang Customization, especially since the player can acquire and wear the armor. But I digress.

It's cool to hear that main Saints characters like Pierce and Shaundi can be equipped/replaced with STAG armor! And them keeping their vanilla campaign dialogue both in cutscenes and gameplay is absolutely fine! Them wearing the armor will add a ton of immersion to the campaign's gameplay and, even better, the campaign's cutscenes!

Again, thank you so much for taking the time to respond and help me out. This STAG-themed roleplay is something I have been wanting to do in the game for years, and now I am that much closer to seeing this mission accomplished! I look forward to hearing from you on my other mod requests.

As far as mods in PC games go, I only have experience with Nexus mods and downloading them to a mod manager for Star Wars Battlefront II. That took me a little longer than I would like to admit to learn; I am not computer-savvy. So how do I go about using this mod that you have given me for acquiring the STAG armor early in the game? I have never used mods on another game on my PC, so I am completely new to all of this.

In conclusion, any step-by-step guide(s) on how to get mods going on the game, or how-to videos would be incredibly helpful. Thank you so much for the help you have provided already!
 
Greetings again! I haven't finished, but have a few updates.


The Saints even have Saints-themed STAG vehicles, so it is curious why the developers did not add STAG armor to Gang Customization, especially since the player can acquire and wear the armor. But I digress.
If you are still curious, the simple explanation is "the developers didn't have enough time and resources to do so".
Compared to Saints Row 2, Saints Row 3 had a smaller development budget.

And now, the Update Notes:
  • A lot of SR Wiki reference was used. Thank you, User452! pictures: https://saintsrow.wiki/wiki/STAG#Gallery
  • There are no female STAG Commandos (a small part of their face is visible), so I opted to reserving that armor designation to "special" characters like Johnny Gat
  • The following "ally" characters are unchanged: Mayor Reynolds (he's the mayor), Josh Birk (not sure if he is an "official" member, so I assumed it was more suitable for him to be a celebrity), Zimos (same as Josh Birk, but he's a pimp), the Bloody Canoness (as the mission Viola appears as the character is a publicity stunt anyway - but I have given Viola the armor outfit) all the DLC characters
  • I think it'd be weird to have Oleg look like a normal-sized STAG soldier, so I didn't change his model. Other problems may happen as well as he is considered a Brute by the game, but I do not have the luxury of doing a playthrough to see if random bugs arise.
  • In my testing, committing crimes that gain police Notoriety causes police to swarm you as they normally do, but act like they're on your side - you can even press the Recruit button and they start following you. It's a bit rough around the edges, but definitely fun.

Going into player-owned areas cause them to fight your recruited law enforcement members, especially if you have some gangs set as the unmodified Saint ones like the Punk/Biker category.
Currently I have the members set to appear in the Saints and Space Saints gang customization (so the Mars epilogue mission looks as it should).

It is possible to leave in the regular Saints gang models (the one with 8 models in them), as the STAG gang fits nicely within the Space Saints' category of 4 members (minus STAG Commandos). If you would like STAG Commandos in the gang the following customizable gangs have exactly 6 members: Deckers, Luchadores, and the Morningstar. The versions that the player can select are serparate from the in-game adversaries, so they can be changed - just tell which group I should replace.

It's also possible to edit the language strings to replace all text mentions of the Saints as the player's gang with STAG instead, but this is outside my comfort zone currently - it would take a while for me to learn the tools and also do the changes.

Screenshots!
stag00.jpg
stag01.jpg

stag02.jpg
stag03.jpg


As far as mods in PC games go, I only have experience with Nexus mods and downloading them to a mod manager for Star Wars Battlefront II. That took me a little longer than I would like to admit to learn; I am not computer-savvy. So how do I go about using this mod that you have given me for acquiring the STAG armor early in the game? I have never used mods on another game on my PC, so I am completely new to all of this.

In conclusion, any step-by-step guide(s) on how to get mods going on the game, or how-to videos would be incredibly helpful. Thank you so much for the help you have provided already!
As for the step by step, the simplified version is:
- download 7-zip if you don't have it already
- extract the file by right clicking > Extract to <folder name>
- copy/cut the .xtbl and .lua files onto the folder containing the game .exe (if you are using Steam, you can right click the game in the game list to the left > Manage > Browse Local Files to get there)
- move the mod archive to the game folder as well, so you know which files exactly belong to which mod and which ones to delete to be uninstalled

Yes, it's that simple! Voliton was so nice about moddability.
If you need more detailed instructions just say so and I will write them up later. I have not done so since the mod hasn't been finished (ideally I would post it on a serparate mod page as well so anyone can try it out for themselves - you are welcome to choose a mod name for it).
 
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Outstanding! This is a lot of great information, and I really appreciate you taking the time to look into all of this for me.

I love these screenshots. They are informative, but they are also absolutely hilarious. SUPER EXCELLENT! Is that actually Pierce wearing the STAG armor in the first screenshot, or is that just a STAG soldier? Because if Pierce's and Shaundi's faces are replaced with basic STAG soldiers, will their faces and mouths react in cutscenes and gameplay when they talk? Jenny, too? If not, then perhaps they should be equipped with the same helmet as the player—the helmet that completely covers the face and eyes (pictured).

So, obviously, the player wears a unique STAG helmet that fully covers the face and has a reflective visor so that you can't see the eyes. If characters like Pierce, Shaundi, or Jenny (Gangsters in Space) were to wear the armor, then their faces would be covered, too, which would be fine. But certain key characters from the campaign and DLCs wearing STAG armor isn't 100% necessary. Not everyone needs to be wearing armor. Pierce, Shaundi, and Jenny (Gangsters in Space) would be the only characters I would pick.

This way, it keeps the campaign feeling like the original game but also adds in my STAG roleplay. For example, Kinzie wouldn't wear STAG armor, and obviously Oleg is fine just the way he is. Zimos staying as a Pimp makes perfect sense as well.

But if putting main characters from the campaign/DLC in STAG armor and cutscenes or in general causes any sort of issues, then it's not 100% necessary. More often than not—well, at least on my Xbox (I've never played this game on PC before)—whenever I try to call characters like Pierce or Shaundi, their phones are "busy," so I end up just recruiting three Saints homies as followers instead, which is fine. Homies are the ones that are patrolling around Saints controlled territories anyway, so it's a lot more immersive to walk up to them, recruit them, and then they follow me.

As far as STAG skins for Gang Customization goes, the STAG troops in your screenshots are absolutely perfect. That way, I, as the player wearing the unique helmet that the player unlocks after completing STAG Film, will stick out and be more unique as their leader.

Speaking of homies, is it possible to edit the player character's skeleton to stand and walk with his weapons at the low ready, just like the Saint homies (screenshots) or like the STAG soldiers in the image I provided? For example, when STAG soldiers are patrolling the streets of Steelport, they have their weapon at the low ready while they're walking. Your character kind of has their weapon on their hip, if that makes sense. It's hard to explain because I don't have a picture of my character walking with his rifle. But when your character walks, they have their rifle in a different position than, say, a STAG Soldier would. I want my character to walk like the STAG soldiers do.

Having my character hold his weapons at the low-ready makes him look and feel more like an actual soldier, rather than just holding his rifle at his side with one hand, like in the picture of my character with Jenny on the landing pad. She, for example, has her own standing/resting stance as well.

As you can see in the images I provided, when your character is standing with the sniper rifle, for example, he holds it at the low ready with two hands. But, as in the picture with Jenny, with any other weapon, like a shotgun, rifle, or SMG, he just holds it down at his side. Not very soldier-like. But this is just my OCD and me being nitpicky. If this cannot be done, or too much time and effort goes into it, that is completely fine.

And if it's possible, can Pierce and Shaundi be equipped with STAG armor after arriving in Steelport? Jenny after Gangsters in Space? If not, that's fine, too. With Pierce and Shaundi appearing in spacesuits for the "Save Shaundi ending," maybe it would be best to leave main characters out of STAG armor entirely.

I want to clarify: the large majority of this roleplay will be played almost entirely in free roam. That's why I mentioned earlier that main characters being equipped with STAG armor isn't 100% necessary, because I am so used to just recruiting standard Saints troops as followers. And having the Saints followers equipped with STAG skins would prevent Saints from attacking STAG troops that were programmed as followers, if that makes sense. Keeping it as simple as possible is best. So, having the Saints just equipped with STAG skins, so that they're basically vanilla followers but equipped with STAG skins, I think that would work best.

Speaking of Saints homies, it sounds like it would be a lot easier to just equip the Saints homies with STAG skins, rather than just straight up recruiting STAG troops as followers. And that works just fine with me. If we can get off the Wanted levels completely, so that the Saints are technically allied with STAG and law enforcement, that would be great.

But if not, that's okay, because I can just call the mayor, get the wanted level removed, and then we're back to business as usual. I just don't want STAG or the police to attack me and my three STAG homies when we are patrolling around the city, fighting the Syndicate.

No worries on the language string edits. That is completely fine. Like I said, if putting main characters in STAG armor causes too many issues, then we don't have to worry about it. As I said before, I am so used to recruiting basic Saints homies anyway. So, just having a bunch of "red-shirt" STAG soldiers follow me around is a lot more immersive anyway.

As far as the step-by-step instructions go, they make sense for the most part. When I'm actually sitting in front of my computer, have the game installed, and am beginning to install these mods, it should make more sense. But if I have any more questions, I'll be sure to respond to this thread.

Oh, absolutely! I am all about sharing, especially for other STAG fans like me. I want them to be able to use these mods for their role-plays as well. "STAG Roleplay" sounds like a perfect mod name to me.

Again, thank you so much for taking the time to do this. I really cannot thank you enough. As soon as all of this is done and I'm actually able to do this, you will be helping me achieve a goal I've wanted since 2011.
 

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Good to know you are liking it!

I love these screenshots. They are informative, but they are also absolutely hilarious. SUPER EXCELLENT! Is that actually Pierce wearing the STAG armor in the first screenshot, or is that just a STAG soldier? Because if Pierce's and Shaundi's faces are replaced with basic STAG soldiers, will their faces and mouths react in cutscenes and gameplay when they talk? Jenny, too? If not, then perhaps they should be equipped with the same helmet as the player—the helmet that completely covers the face and eyes (pictured).
They all look like STAG soldiers, face and all, Both the male and female soldiers have two variants, one with whiter and one with darker skin. Pierce happened to have a close skin tone to npc_law_stagb (internal name), so it did fit nicely. Yes their facial animations work!
However, the way I did this was basically telling the game to put the STAG soldier models directly in place of those characters through a table file. Every apparel that can be worn by the player is exclusive to them, sadly (in other words, it's not possible to make the homies wear the armor model but keep their head appearance (see "more technical info" spoiler)
It's also possible to make only Pierce and Shaundi wear the armor, but for Jenny I'd need to make a serparate file that you can use after you have completed that strand of DLC missions.

It is also possible to set the whole Space Saints to look like STAG soldiers, but I haven't tested if this actually work in the mission. the Killbane that appears is untouched for now.

I've tried specifying Pierce's "head" to appear in place of the normal STAG soldier's head through character_definitions.xtbl in an attempt to make him look like Cyrus or Kia where they are wearing the armour but no helmet, but the game crashed - so this is not possible with my skillsets currently (would require either other techniques or model editing).

A more worrying problem has popped up though: apparently homies called by the phone are set to the Saints team (despite trying to set the team properly in the character files), which causes them to defect in a few seconds. This means setting the team as STAG in the code won't really work, which is a bit sad (you will be considered an enemy by law enforcement).

Nevertheless, I'm attaching the file that I have right now - can't finish it yet, but if you'd like to try it out as-is go ahead. At the very least, calling Saints Backup seems to correctly have STAG soldiers. (dlc2_characters.xtbl is the Kwilanna file, if you would like her to retain her original appearance just don't copy that file)
Do tell me your feedback if you end up trying it (although I didn't have time to undo some changes like Angel looking like a STAG soldier).

whenever I try to call characters like Pierce or Shaundi, their phones are "busy," so I end up just recruiting three Saints homies as followers instead, which is fine.
This also happens on the PC version. Fortunately, there is a fix!
When it happens, just load and save the savefile using Corrodias' Save Editor C (though this requires installing Java, which can be a bit annoying)
There is also XB360Hazard's save editor (a bit more complex, but doesn't need Java), but I'm not sure if theirs fixes this bug as this hasn't happened to me in years.
As usual with save editors, you should always make backups beforehand to avoid corruption.
 

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Good morning. Thank you again for getting back to me in such a timely manner.

Honestly, I think I'd like to just keep it as simple as possible. Just putting STAG skins in the homie customization, recruiting the homies as followers, and then just doing whatever in the city would be good enough for me.
 

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Morning to you as well~
The above file does let you do that, see the attachment at the bottom of my second post. It still has some of the homies in STAG armor though among some other things.

As for the STAG animations for player, this might work but I haven't tried it:
 
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