Yes, so this is an issue with the textures for the average weapon. We load special high res textures for the player and those are included and work well. Currently they are missing for the low res version. I'm working on this and should have something "soon". More technical version: When we build preload packfiles we combine all textures into a single peg. This generated amazing wins on xbox due to the 4k alignment and mip interleaving that was possible. We just did it on all platforms to be consistent. The problem is that the low res version of this weapon just has a mesh in the streaming container as the texture is loaded via the large preload peg. This presents a problem as we need to inject/replace a texture inside this global peg or include a texture in the streaming container for the weapon. The question is if the slot is large enough for the texture.