Discussion in 'Guides and Tutorials' started by Henry08, Feb 1, 2018.
He used just a sphere map
But what is special in this? Masked gradient transparency is a real deal. I believe store's doors have it but shaders for some reason have only clipping mask.
No, door glass has textures with dirt on the corners, this is simple transparent material without any mask
No or it's the worst demonstration of this effect, texture with the transparensy mask
For the record: Yes, it works if you change the same values for any other material that supports specular
RGB compatible: ir_sr3npcclothfull
Testing new type of transparency.
I think I can make fishnet now
I'm going to explain it how I did it but it sometimes works and sometimes doesn't.
So let me just figure it out and I'll post a short tutorial here.
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