Shaders(Materials) Explained

Discussion in 'Guides and Tutorials' started by Henry08, Feb 1, 2018.

  1. He used just a sphere map
     
  2. 9d5.png
    But what is special in this? Masked gradient transparency is a real deal. I believe store's doors have it but shaders for some reason have only clipping mask.
     
  3. [​IMG][​IMG]this it?
     
    Last edited: Sep 3, 2018
  4. No, door glass has textures with dirt on the corners, this is simple transparent material without any mask
     
  5. upload_2018-9-3_13-57-25.png This effect?
     
    Last edited: Sep 3, 2018
  6. No or it's the worst demonstration of this effect, texture with the transparensy mask
    AlcoholBottleTextures.jpg
     
  7. For the record: Yes, it works if you change the same values for any other material that supports specular

    RGB compatible: ir_sr3npcclothfull

    206420_20180926143552_1.png
     
    Arondight and Darkchildkiki18 like this.
  8. Admixon

    Admixon Administrator Staff Member

    20181115175628_1.jpg
    Testing new type of transparency.
    I think I can make fishnet now :D
     
    daspex and Arondight like this.
  9. :eek::eek::eek:
     
    Arondight and Admixon like this.
  10. Admixon

    Admixon Administrator Staff Member

    I'm going to explain it how I did it but it sometimes works and sometimes doesn't.
    So let me just figure it out and I'll post a short tutorial here.
     
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