Sandbox+ for SRTT

Both the file location, and the menu look good. Since TOD isn't changing then it's not loading your loose files, or loading the wrong one.

Are you certain that you're using the sr3_city.lua from Sandbox+, and not overwritten it with one from another mod? Try extracting it again from the Sandbox+ archive and overwriting the one that's there. If that doesn't work, delete all files in the root of your SRTT install (leave the subfolders!) and verify integrity on Steam. This will redownload the missing files which will be <100Mb and restore you to vanilla. Then, reboot your PC, reinstall sandbox+ and then try again.
 
After I toggle the super powers an effect plays but nothing else happens. And I cant use any other hotkeys...

Do you own the Trouble with Clones DLC, as stated in the known issues file that comes with the mod? The superpowers do not work if you don't.
 
Cool mod man, i just wanted to tell you about a bug i found, sorry if its already been mentioned, but when you use the drunken state, it seems the cup that you hold doesn't want to disappear.
 
Question; I noticed both this mod, which I'm currently using (and it's amazing btw), and NPC Behavior and Spawn mod share a file in common. Does this mod play well with that one? and if so..which version should I keep of the file?

On the note of the file, it's preload_anim.vpp_pc.

Scratch that I'm blind...


Edit: Additional Question; So, with the Decker Special movement. Is skitching and the Kneeslide and shoot that the specialists do possible? The description says Decker Specialist animations...as the teleport (only when unarmed) and hammer animations are there.
 
Back
Top