Day/Night Cycle Beta 2 Released!
Just tested the shortcuts and the morning transition in Beta 2. Everything seems to work perfect, thank you very much. The only thing this feature needs now (both in standalone and in S+) is additional times of day that would make the current transitions look a bit less rapid.
What complications can be expected from simply adding and triggering new transitional types with averaged lighting conditions ("night-sunrise", "noon-sunset")? I'm very new to .xtbl editing, so I only have a very vague idea about what the number of changes it would require. From the look of it, they'd also need their own weather_time_of_day entries, etc., but what about their effect on mob AI and spawn rates, and so on? Any idea?

