Best substitute running vfx I've found so far. Still looking though:
hmm, i'm using version .43 and i don't think it even has the alt times of day (they don't interest me so i think i got the version w/o alt tod), but i'm still getting the no spawn times. i think it was dusk, and was trippin because no traffic or peds were spawning (except for a few homies which i think come from GPO), so went to zombie island and nothing. no zombies. started walking the streets and time of day changed to night...and immediately i'm surrounded by red dots lol. i had to run to da choppah! so i think it's not just the alt time of day that's causing no spawnsUnfortunately not. Menus only have access to a very limited set of functions that don't include any of the things we're accessing.
I have confirmed this as well. What happens is that when loading a save or finishing a mission it will randomly pick one of the time slices. If that slice is part of the initial 4 then there will be no problems with spawning. If it is any of the other ones (mars, vr, 4 alt TODs) then there will be issues with spawning. I have no idea why that is happening or if it's even fixable. If not, I'll probably need to just remove all the alt TOD stuff from Sandbox+.
EDIT:
Okay, this is weird. I had it happen only once that first time. Now it seems to do spawning perfectly fine even when it comes out of a mission and into one of the alt times of day. Maybe this is just a random glitch and we just never noticed it before because we didn't have a time of day cycle changing in realtime. Some additional feedback would be great.
Best substitute running vfx I've found so far. Still looking though:
![]()
That gave me an idea, why not have different effects/colors for the effects that you can cycle through for sprinting and for the projectile, it would sort of be like having different elements to use? It would also be cool if the elements would effect the target the way it should, but I'm guessing that might be hard to do.
I'm sure you'll do well, too. Besides, one day you said you tried everything to get the alternate times working with no luck, and one or two days later, it was suddenly working.I'm actually working on just that, but haven't had any luck so far. Substituting in a normal preloaded effect like this is just a stopgap until I can get it working.
pressing RS (360 cntrlr) teleports both you and vehicle to the SHQ. Pressing X (360 cntrlr) adds effects to the players feet (doing this while flying is fatal to your character but fun
. Using camera free gives a much more immersive experience as yuo are able to look around before turning by using both toggles to turn player head and vehicle in unison.
We can toggle dual-wielding now? I was thinking about making that request a little while ago, how'd you know XD
