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SPOILERS Sandbox+ for Saints Row IV

Discussion in 'Mod Releases' started by [V] IdolNinja, Sep 8, 2013.

  1. I think it'll be Gentlemen of The Simulation for this one.
     
  2. Will there ever be a possibility to change the key bindings for some of the binds in this mod? I hate the fact I'm pretty much being forced to play using WASD now, while I'm an arrow-keys user.
     
  3. [V] IdolNinja

    [V] IdolNinja Volition Staff

    You can change the keys to whatever you like by editing control_binding_sets.xtbl in notepad. There are 4 entries you want to modify:

    Code (Text):

          <Control>
             <Action>CBA_SKYDIVE_DIVE</Action>
             <Key>ARROW RIGHT</Key>
             <Mouse_Button>UNBOUND</Mouse_Button>
             <Debug_Only>False</Debug_Only>
             <Non_Release_Final>False</Non_Release_Final>
             <Alt_Key>UNBOUND</Alt_Key>
             <Alt_Mouse_Button>UNBOUND</Alt_Mouse_Button>
             </Control>
           <Control>
             <Action>CBA_TOW_TRUCK_TOWING_RIGHT</Action>
             <Key>ARROW DOWN</Key>
             <Mouse_Button>UNBOUND</Mouse_Button>
             <Debug_Only>False</Debug_Only>
             <Non_Release_Final>False</Non_Release_Final>
             <Alt_Key>UNBOUND</Alt_Key>
             <Alt_Mouse_Button>UNBOUND</Alt_Mouse_Button>
             </Control>
           <Control>
             <Action>CBA_TOW_TRUCK_TOWING_LEFT</Action>
             <Key>ARROW LEFT</Key>
             <Mouse_Button>UNBOUND</Mouse_Button>
             <Debug_Only>False</Debug_Only>
             <Non_Release_Final>False</Non_Release_Final>
             <Alt_Key>UNBOUND</Alt_Key>
             <Alt_Mouse_Button>UNBOUND</Alt_Mouse_Button>
             </Control>
           <Control>
             <Action>CBA_TOW_TRUCK_RELEASE_VEHICLE</Action>
             <Key>ARROW UP</Key>
             <Mouse_Button>UNBOUND</Mouse_Button>
             <Debug_Only>False</Debug_Only>
             <Non_Release_Final>False</Non_Release_Final>
             <Alt_Key>UNBOUND</Alt_Key>
             <Alt_Mouse_Button>UNBOUND</Alt_Mouse_Button>
             </Control>
    Simply change the Key to whatever you want it to be. For example, if you wanted the keys to be WASD instead:
    Code (Text):

          <Control>
             <Action>CBA_SKYDIVE_DIVE</Action>
             <Key>D</Key>
             <Mouse_Button>UNBOUND</Mouse_Button>
             <Debug_Only>False</Debug_Only>
             <Non_Release_Final>False</Non_Release_Final>
             <Alt_Key>UNBOUND</Alt_Key>
             <Alt_Mouse_Button>UNBOUND</Alt_Mouse_Button>
             </Control>
           <Control>
             <Action>CBA_TOW_TRUCK_TOWING_RIGHT</Action>
             <Key>S</Key>
             <Mouse_Button>UNBOUND</Mouse_Button>
             <Debug_Only>False</Debug_Only>
             <Non_Release_Final>False</Non_Release_Final>
             <Alt_Key>UNBOUND</Alt_Key>
             <Alt_Mouse_Button>UNBOUND</Alt_Mouse_Button>
             </Control>
           <Control>
             <Action>CBA_TOW_TRUCK_TOWING_LEFT</Action>
             <Key>A</Key>
             <Mouse_Button>UNBOUND</Mouse_Button>
             <Debug_Only>False</Debug_Only>
             <Non_Release_Final>False</Non_Release_Final>
             <Alt_Key>UNBOUND</Alt_Key>
             <Alt_Mouse_Button>UNBOUND</Alt_Mouse_Button>
             </Control>
           <Control>
             <Action>CBA_TOW_TRUCK_RELEASE_VEHICLE</Action>
             <Key>W</Key>
             <Mouse_Button>UNBOUND</Mouse_Button>
             <Debug_Only>False</Debug_Only>
             <Non_Release_Final>False</Non_Release_Final>
             <Alt_Key>UNBOUND</Alt_Key>
             <Alt_Mouse_Button>UNBOUND</Alt_Mouse_Button>
             </Control>
    After your edits, don't forget to all reset all controls again like the install instructions tell you so that your new key bindings take effect.
     
  4. The feature I'd most like to see is the one mentioned in idol's SRIV review:
     
  5. [V] IdolNinja

    [V] IdolNinja Volition Staff

  6. hoeward

    hoeward Modding patch tester

  7. JokeJujitsu

    JokeJujitsu Modding patch tester

    Awesome, I've been waiting for this!
    You know what would look cool? If that teleport effect used by homies arriving, etc. was used on your character when you teleported. Would that be easy to add?
     
  8. hoeward

    hoeward Modding patch tester

    Should be easy to attach it.
    The Effect should be: 'vfx_teleport_m03'.
     
  9. i see some strange problems in my map after i test this mod...
    Let me explain...

    I test this mod and travel to some zones for test it... after see these zones, i go back to main map and exit the game and remove the mod... and now.. some strange things appears on my normal game...
    this is a example:
    http://imageshack.us/photo/my-images/14/66k6.jpg
     
  10. [V] IdolNinja

    [V] IdolNinja Volition Staff

    That's what this command is for:
    E + END - Restore Virtual Steelport default zones (remove all mission zones caused by teleporting)
     
    SiTWulf likes this.