Saints Row 2 Roots Mod

Hey folks!

I'm here to present you my WIP mod, called Saints Row 2 Roots Mod.
This mod for Saints Row The Third will, like the title says bring back some of the Saints Row 2 roots.

While SR 2 had a real gangster feeling and a certain aspect of realism, SR3 took all of that away and replaced it with totall over the top experiences. To the liking of a lot that is. But a lot of people also felt this was a big mistake. Its for those people, this mod is being made, to put the balance between realism and over the topiness back.
Not only that, but this mod has evolved off what previously was my Advanced Notoriety Mod. Since a lot more then just the notoriety has been modified, I found the ANM title no longer covered the mod its purpose and decided to make a whole new mod. So all updates to the ANM mod will be included in the SR2 Roots mod.

What has been changed?

Police Notoriety

Every level of notoriety has gotten a lot of changes.
The spawns and roadblocks themselves have been edited.

Level 1 has a small amount of cops trying to take you out with their fists and stun guns

Level 2 has more police cars/bikes, police jetski's, the police helicopter and roadblocks/spike strips

Level 3 will send a lot more of the above after you and also SWAT teams in both unmarked cars and helicopters, also SWAT Vans and SWAT transport choppers

Level 4 will come with every unit the SPD has to offer. More units of the ones that showed up at level 3 + SWAT attack boats and attack choppers, as well as more dangerous roadblocks and APCs

Level 5 will pull back all police personell and instead the National Guard takes over. A handfull of different attack vehicles ranging from Humvees, APCs, Tanks, Transport Choppers, Attack choppers and attack boats which will come in high amounts will try to take out the player.

The amount of notoriety needed to reach the next level as well as how much notoriety each crime gives you has been changed as well. Each level will now take longer to reach but will also be harder to lose.

STAG

STAG remains STAG, unlike my original idea where I intended to replace them with SNG. I did however made some changes to the STAG spawns, reduced police prescense and made the STAG commander boat spawn while STAG is active.

Gangs

The gangs also have been changed drastically

The morningstar: Still the mafia types. They have black smokins with white shirts underneath it and drive classy cars with black tainted, bulletproof windows. They use the most professional weaponary

The deckers: A real gang. They wear grey clothes and drive tuned cars. They use less proffesional weaponary like the 45 sheperd, gravedigger shotgun, krukov v8 and the tek z10. They also hold their guns on a different way.

The luchadores: A biker gang. They wear biker clothes, drive bikes and use their fists, bats, pistols and shotguns to take you out.

At each level, the amount of gangs increase and roadblocks become stronger. The deckers and morningstar will also roll out in different vehicles the higher the notoriety. At the highest notoriety level, each gang has a specialist.

Brutes no longer show up to increase realism.

Specialists

Morningstar specialist: Just like the original, a guy in a helicopter, recognised by his white suit. He uses the togo-15 sniper.

Decker specialist: A normal gang member, recognised by wearing other colored clothes then other members. They use a rocket launcher and will apear in cars togheter with other gang members.

Luchadore specialist: A biker, recognised by his green trousers. He uses a bling shotgun. Shows up on a bike.

Each specialist also spawns in roadblocks at the highest level of notoriety. They also don't flinch and have a higher amount of health.

General enemy changes

Each enemy has gotten a more aggresive AI. They will now ram the player a lot more and will not hesitate to charge to the player his location when he is out of sight. When in sight, enemies will look for cover and sometimes try to flank him.

Enemies their health has been edited as well and the amount of damage they deal towards the player, so the player will die much quicker from gunshots. Enemies also are better in melee fights now. They will punch much faster and harder then original.

Enemy weapons now also have been changed to fit their appearance as well.

Law Enforcement personell now also cannot be grabbed anymore, each try to grab one will result in the player being pushed back. SWAT/SNG now also have inflamable armor and they won't flinch untill badly damaged. They also have more health then normal cops and will never get torn appart by an explosion.

Zombies

The zombies also have gotten harder. The mod will disable the zombies on arapice island, to increase realism, but they still can be activated via the zombie cheat. The original 4 types of zombies will still spawn. But next to that, Gat zombies will now also spawn and zombie brutes as well.

Zombies won't get damaged by fire and gunshots in their body and punches will barely damage them. One should empty multiple clips in a zombie before it goes down. One shot in the head does finish the zombie of. Zombies will also no longer flinch and can kill you in one punch.

Zombie brutes are faster, stronger and more dangerous and bigger then normal zombies.
They can reach places normal zombies can't by smashing certain things out of the way and if the player would stand on higher ground, the brutes will throw things at him. Zombie brutes also are very dangerous towards cars. They also require multiple shots in the head before going down.

While zombies are active, no more peds/cops will spawn, unlike the original game.

Two other cheats

Two cheats have gotten a new effect. The mascot cheat will now disable all traffic spawns, so you feel like Will Smith in 'I Am Legend'. They city will be completely empty after activating this.

The pimps and ho's cheat will now highly increase the amount of cops patrolling the streets. The streets will be literally filled with police after activation.

Due to this is a WIP, I'm still looking for a way to add these cheats, instead of editing existing ones.

Enviroment

The enviroment also has been edited, in order to increase realism. Now, the saints penthouse will actually glow purple instead of red (a bug fixed from the original game). Other changes include: Zombie island disables (no more zombies and all damage is gone so it is back like it was), Magarec Island statue is back up, STAG base in sunset park will dissapear so the park is back fully accesible, thermopylae wreck will dissapear out of the sea, the boat from the 'Ho boat' mission and the barge from the 'return to steelport' mission will now return to free roam, all bridges leading to arapice island and downtown have been lowered again.

NPC spawns also have been edited to increase the realism. No more gimps, strippers, mascots are prof Genki appearing in free roam. Whores only appear at night, never in Loren Square, Sunset Park or Henry Steel Mills neighbourhood.

Homies

Certain homies have gotten changed. The zombie horde has been replaced by a creation of my own and zombie gat is the normal Johny Gat.

Activities

During the hitman activity, the targets their decoys always will be with them. Each target killed will result in the player receiving a notoriety level from police (except for certain gang targets, which instead will send appropriate gang after the player).

Survival activity notoriety levels have been edited as well for the police. The National Guard will never show up during a police survival mission, maximum notoriety 4.

Hostage activity notoriety has been changed as well. Players will now have to drive around the hostage for a couple of minutes instead of 20 seconds and notoriety will start at level 0 and will slowly raise, most of the time to level 3 at the end of the activity, sometimes even 4 depending on how the player has driven.

Chop shop notoriety levels have been changed as well. Most thefts will give the player 2 shields, some 1 and a few 3 or 4 (goverment vehicles only) depending on the vehicle stolen since SWAT showing up for a carjacking wasn't really needed.

Activity rewards have gotten some changes as well.

Weapons

Weapons also have gotten changed. Weapon and ammo prices have been adjusted to fit real life prices. So ammo and guns are more expensive now.
The weapons themselves also have gotten some changes like damage dealth etc... For example: Enemies will fire their weapons differently then original (the vulture will fire its rockets more frequently at the player, SWAT and SNG fire the AR 55 full automatic.)

Stores

Store prices have increased and will earn the player less money.

Special Thanks

To Mordecki, for allowing me to use his MIB mod. The police officers will now wear black uniforms instead of the navy blue ones, since black fits their squad cars a lot more.

To some of this site its contributors, like IdolNinja, Shitface, Miku Hatsune,.... for answering my questions in the help forum.

More info will be released and screenshots will be uploaded soon.

Videos:

The three new gangs:

 
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Now this looks verry promising! It has some nice features!
 
Great idea!! i would suggest to remove tanks and attack choppers from notoriety spawn, 95% of the times they kill anyone but you, ruining firefights.
 
Changing Luchadores into a motorcycle gang sounds fantastic! I'm certainly looking forward for this mod.
I totally agree. I always found it annoying that the game starts out with Pierce getting the shit kicked out of him by bikers and punks. After that. all we get is one survival wave with the bikers. I've have the bikers and punks running on Neutral gang, but it's not as good as a real spawn.
 
Too bad STAG is out, but well I don't really have any complaints.
Looking forward to try this out, but my new gangs mod will still be based on the older ANM builds. ;)
 
Great idea!! i would suggest to remove tanks and attack choppers from notoriety spawn, 95% of the times they kill anyone but you, ruining firefights.


Yeah thats true, but completely removing them isn't such a good option. I did edit the roadblocks to not have any soldiers in front of tanks so that takes care of that. but they still spawn though, only not so much as original. The attack choppers I kept. Most of the time NPCs are pretty far away firing at you so there shouldn't be any friendly fire and most of the time you will be hiding in buildings or alleys anyway, since standing in the open will get you killed almost instantly (without upgrades that is, if you play like me)
 
Too bad STAG is out, but well I don't really have any complaints.
Looking forward to try this out, but my new gangs mod will still be based on the older ANM builds. ;)


'Too bad STAG is out.'

Are you going to miss them? You should give the SNG a shot, see what you think of it, once the mod is released. I'm sure you'll have a lot of fun with those guys as well.

Anybody else reading this, what do you think? Keep STAG, replace with SNG or keep STAG but give them more realistic weaponary? (I already edited the normal SNG N-Forcer to use a machinegun instead of the laser gun as an example)
 
I totally agree. I always found it annoying that the game starts out with Pierce getting the shit kicked out of him by bikers and punks. After that. all we get is one survival wave with the bikers. I've have the bikers and punks running on Neutral gang, but it's not as good as a real spawn.


Its just bikers, not punks in the gang. And the intro movie with Pierce being beaten up was just a commercial spot for Saints Flow energy drink ;) But if you still are frustrated about it, you will have the opportunity to pay back.
 
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