There is a way to do it with non-scripted vehicles, but it isn't very stable, or consistent. It would work by repairing your vehicle continuously every frame, so if you crash or explode, you'll be instantly repaired. The game struggles with it though, and game crashes can sometimes occur with explosions. I'll think about restoring it...

In order to exit a vehicle, you must first remove your seatbelt. (sounds obvious, I know.) I'll add an optional toggle to auto-unclip the seatbelt in the next update.


Okay, I'll look into it. There's a chance this is something similar to the Lua Chaos issue where the mod stops working after a while. I'm still not sure why that happens.

"Vehicle Headlights" is actually part of the same thread as multiple other Vehicle features. So if the headlights stop working, a bunch of other Vehicle features (such as Seatbelts) will likely stop working too.

Thanks for implementing the suggestion. Would it be possible to make it (as an option toggeable in the ini) so the seatbelt is on by default when you get into a vehicle, turns off automatically when you get off (as it works now) so the key combination is used if you want to disable it while in the vehicle for whatever reason?

Thanks!
 
Been testing the mod a lot, lots of really great features.

Just wanted to make a small suggestion. I really like the hunger system, but if I go AFK I end up dying from it even when it's set to a lower drain. Instead of draining health, maybe it could prevent health regen instead. Or instead of a penalty when hungry, there could just be a small player buff when well-fed.

Just an idea; really love the mod!
So, I don't think there's a way to modify stamina levels through Lua. Which is why I went with HP. When you eat food, it restores a chunk of health by itself (Vanilla feature). The feature's not implemented quite as well as I wanted. This is the best I could manage. I wanted players to have to purchase food and eat it to fullfil the hunger, not merely touch a restaurant trigger. It's also not intended that other triggers don't work while hungry.

I should be able to prevent dying of hunger, though.
Thanks for implementing the suggestion. Would it be possible to make it (as an option toggeable in the ini) so the seatbelt is on by default when you get into a vehicle, turns off automatically when you get off (as it works now) so the key combination is used if you want to disable it while in the vehicle for whatever reason?

Thanks!
If I implement that, I'll do it like GTA does it, so you'd have to remain stationary for a few seconds first. Otherwise it kind of defeats the purpose.
 
So, I don't think there's a way to modify stamina levels through Lua. Which is why I went with HP. When you eat food, it restores a chunk of health by itself (Vanilla feature). The feature's not implemented quite as well as I wanted. This is the best I could manage. I wanted players to have to purchase food and eat it to fullfil the hunger, not merely touch a restaurant trigger. It's also not intended that other triggers don't work while hungry.

I should be able to prevent dying of hunger, though.

If I implement that, I'll do it like GTA does it, so you'd have to remain stationary for a few seconds first. Otherwise it kind of defeats the purpose.
I get where you're coming from, but I'm sure most people use that feature as a gameplay fix to avoid the annoyance of getting thrown out of the vehicle, rather than an "immersion" thing. It'd be neat to have the option with no penalties.
 
There's something wrong with the fine-aim button (happens when QOL Constants is installed). My character goes into T-posed mode.
sr2_juiced_pc.exe 2026.06.02 - 23.37.46.01.gif
 
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There's something wrong with the fine-aim button (happens when QOL Constants is installed). My character goes into T-posed mode. View attachment 50280
Are you playing with a controller? By default, "Anim On Command" uses the Horn button, which on controller is the same as the Fine Aim button. While Gamepad controls were considered during development, the default controls were made primarily with Keyboard & Mouse in mind.

The quick solution is to change the button for either the Horn or Fine Aim in the pause menu. Alternatively, you can change the button for "Anim On Command" in the Config Section of sr2_qol_constants.lua.
 
Was testing "Player Movement State Overrides" & enable it to true. Didn't touch any of the movement anims there, but my character isn't able to run with unarmed or single weapons at all unless I start walking first. Did I miss something?
 
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