You're not doing anything wrong. The issue should only occur for "tpose" with "BetterAnimBlend" enabled in juiced.ini. I'll put a note next to it in the next update.

I am unable to replicate this. Which vehicle did it happen with? Roughly how long had you been playing when it happened?
General limo (Samedi). I got out/out of the car very quickly and the caps lock stopped working completely. I was in the game for literally 2-3 minutes
 
I installed this one finally and it is very nice.

Could it be possible to add a function to make your vehicle (the one you're currently in) take no damage? Also, there's no way to activate the seatbelt without preventing using the button to get out of it?
There is a way to do it with non-scripted vehicles, but it isn't very stable, or consistent. It would work by repairing your vehicle continuously every frame, so if you crash or explode, you'll be instantly repaired. The game struggles with it though, and game crashes can sometimes occur with explosions. I'll think about restoring it...

In order to exit a vehicle, you must first remove your seatbelt. (sounds obvious, I know.) I'll add an optional toggle to auto-unclip the seatbelt in the next update.

General limo (Samedi). I got out/out of the car very quickly and the caps lock stopped working completely. I was in the game for literally 2-3 minutes
Okay, I'll look into it. There's a chance this is something similar to the Lua Chaos issue where the mod stops working after a while. I'm still not sure why that happens.

"Vehicle Headlights" is actually part of the same thread as multiple other Vehicle features. So if the headlights stop working, a bunch of other Vehicle features (such as Seatbelts) will likely stop working too.
 
QOL Constants - Update v1.2! (Just pretend the last update was v1.1...)

- Added a new feature!: "Player Voice On Take Damage":
Speak when taking damage. (Playa already grunts in Vanilla, but this adds some variation.)​

- Added a new feature!: "Vehicle Helmets":
Put on a helmet (of your choosing) whenever you enter certain Vehicles, such as Bikes. (Includes working visors!)​
(Note: The only way to remove a helmet once applied is to visit a Wardrobe or Clothing Store.)
sr2_qol_vehicle_helmets.gif

- Added a new feature!: "Vehicle Max HP":
Repair and set the Max HP of any Vehicle you enter to a specific value. (Does not re-repair when re-entering the same Vehicle.)​

- Added a new feature!: "Vehicle No Fire":
If your Vehicle is detected as "On Fire", set it back to smoking to prevent exploding.​

- "Player Movement Combat Ready Toggle":
Finished implementing an option to disallow this feature in Vehicles.​

- "Player Movement Restored Strafing":
Added options to restore strafing movements for "Unarmed", "Melee" and "Thrown" Weapon Slots individually.​
Added an option to disable this feature while playing the Fight Club Activity.​

- "Player Voice Backseat Driver":
Added a new option - "Random (Frontseat Driver)" - which disables fourth wall breaking voice lines.​

- "Vehicle Seatbelt":
Added an option to automatically unclip the Seatbelt when exiting a Vehicle.​

- Added more Persona Situations to various Voice features which will be used alongside "Gameplay Voice Override", if enabled.

- Removed "sr2_qol_constants.cts":

All it did was load the Vehicle Chain prop as an asset. This caused issues with mission asset loading, which made some missions incompletable.​

- Added a new .txt file to the "Reference" folder: "persona_situations_by_persona_name.txt".
This file details which Persona Voices have audio for which Persona Situations. (Source)
This information can be used with "Gameplay Voice Override" and "Voice On Command".​
 
Hey, I would like to report a bug

And yes, I tested it without the mods and it only happens when I have QOL Constants installedView attachment 49927View attachment 49928
LOL. I think it's the same one I got.
It is. Uninstall the "sr2_qol_constants.cts" from the previous updates.
- Removed "sr2_qol_constants.cts":
All it did was load the Vehicle Chain prop as an asset. This caused issues with mission asset loading, which made some missions incompletable.
 
Very cool mod. It crashes upon load, if I use it alongside your other mod Open City Interiors.
Is there anyway to make these two work together?
Okay, so these two mods won't work together currently. I need to incorporate Open City into Seabound's Essentials. I just haven't found time yet.

I don't think this should be crashing your game, though. QOL Constants is .lua only, while Open City is .cts only. And only one of either will work at once anyway.

It could be that you have too many .cts files installed at once.
 
instead of a penalty when hungry, there could just be a small player buff when well-fed.
I second this. rewarding instead of having a penalty would work like WoW's "well rested" system (that gives xp buff when people aren't log in). Maybe something simple like having extra health/stamina, depending on how hard it can be to implement
 
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