As it turns out, yes it is! And the code is pretty much the same. But, while the same persona situation does exist in SR1's person_situations.xtbl ("voice - death scream"), Playa has no audio for it. But I noticed SR1 Playa does make pain sounds when shot. So he uses "voice - pain shout" instead.Rather interesting mod, i never knew those voicelines ever existed.
Wonder if it's possible to do something similar with SR1 too?
The only other differences in code are:
1. The function name "is_dead" in SR1 (defined in ug_lib.lua), which is "character_is_dead" in SR2 (not sure where it's defined in SR2, I copied it from a mission script).
2. "#PLAYER#" isn't defined anywhere as a global variable, so is called directly.
3. The lack of a Co-op check since SR1 has no Co-op.
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