New color for player clothes

So something we all know and love from SR2 onwards is the wide variety of colors for all the customization items the playa can wear , but here in SR1 those colors are very limited, what I want to know is if there's any way to add/replace existing colors for clothes.
Like painting the hiking boots full yellow Timberland style or add orange to some outfits and such. Is there a file that determines what colors each clothing item has or something?
 
Nope, there's no such file for SR1, that because like i said SR2 has a pool for clothing colors but SR1 has just differently colored variants for it's clothing.
 
Sorry, I couldn't be of more help.

I'm sure you've already thought of it, but have you tried changing the color data in the proper files?

For instance changing the color from green to yellow, etc, or if they are made of r,g,b data changing that. For instance r 252 g 15 b 192 would be the equivalent of shocking pink?
 
I haven't ever modded sr1 so I dont know what the file would be called, but if it is at all like SR 2 then there will be a master file for all the color info. Also if it has a customization_items.xtbl or something similar then there should be some default color info under each clothing item entry.
 
No, nothing on the customization_items file can help me change clothing colors.
also SR1 modding isn't so different from SR2 but clothing related stuff is the biggest difference between the two, you clearly can't help me here so I'll just wait and hope someone with actual knowledge about SR1 modding specifically can help.
Thanks for trying at least.
 
So something we all know and love from SR2 onwards is the wide variety of colors for all the customization items the playa can wear , but here in SR1 those colors are very limited, what I want to know is if there's any way to add/replace existing colors for clothes.
Like painting the hiking boots full yellow Timberland style or add orange to some outfits and such. Is there a file that determines what colors each clothing item has or something?
I'm more familiar with SR2, but knowing SR2's customization_items system, and seeing how it worked in SR1, my guess is that the different color options in SR1 are "Variants", instead of actual colors being applied. So color information could likely be in the .cmesh, as Material information for each individual item.

Here's the SR1 customization_items.xtbl entry for "zoot pants". As you can see, there are no default Primary/Secondary/Tertiary colors set, like in SR2. All of the colors are listed as Variants:
Code:
    <Customization_Item>
        <Name>zoot pants</Name>
        <DisplayName>CUST_ITEM_ZOOT_PANTS</DisplayName>
        <Category>Pants</Category>
        <Store>any store</Store>
        <Wear_Options>
            <Wear_Option>
                <Name>CUST_WEAR_NORMAL</Name>
                <Mesh_Name>cBotm_zootPants_NE.cmeshx</Mesh_Name>
                <Active_Flags>
                    <Active_Flag>
                        <Flag>PANT HEIGHT EXTRA HIGH</Flag>
                        <Comparison>yes</Comparison>
                        </Active_Flag>
                    <Active_Flag>
                        <Flag>ZOOT PANTS</Flag>
                        <Comparison>yes</Comparison>
                        </Active_Flag>
                    </Active_Flags>
                <Required_Flags></Required_Flags>
                <Incompatible_Flags></Incompatible_Flags>
                <disabled>no</disabled>
                <MeshID>497</MeshID>
                <Particle_Systems></Particle_Systems>
                </Wear_Option>
            <Wear_Option>
                <Name>CUST_WEAR_SUSPENDERS</Name>
                <Mesh_Name>cBotm_zootPants_NES.cmeshx</Mesh_Name>
                <Active_Flags>
                    <Active_Flag>
                        <Flag>SUSPENDERS ACTIVE</Flag>
                        <Comparison>yes</Comparison>
                        </Active_Flag>
                    <Active_Flag>
                        <Flag>PANT HEIGHT EXTRA HIGH</Flag>
                        <Comparison>yes</Comparison>
                        </Active_Flag>
                    <Active_Flag>
                        <Flag>ZOOT PANTS</Flag>
                        <Comparison>yes</Comparison>
                        </Active_Flag>
                    </Active_Flags>
                <Required_Flags>
                    <Required_Flag>
                        <Flag>SUSPENDER SHIRT</Flag>
                        </Required_Flag>
                    </Required_Flags>
                <Incompatible_Flags>
                    <Incompatible_Flag>
                        <Flag>NO SUSPENDERS</Flag>
                        </Incompatible_Flag>
                    </Incompatible_Flags>
                <disabled>no</disabled>
                <MeshID>498</MeshID>
                <Particle_Systems></Particle_Systems>
                </Wear_Option>
            </Wear_Options>
        <Variants>
            <Variant>
                <Name>CUST_VARIANT_RED</Name>
                <Variant_Name>zootpants_red leather_black</Variant_Name>
                <VariantID>387</VariantID>
                <Price>2500</Price>
                <Respect_Bonus>80</Respect_Bonus>
                <MPPrice>0</MPPrice>
                </Variant>
            <Variant>
                <Name>CUST_VARIANT_YELLOW</Name>
                <Variant_Name>zootpants_yellow leather_black</Variant_Name>
                <VariantID>388</VariantID>
                <Price>2500</Price>
                <Respect_Bonus>80</Respect_Bonus>
                <MPPrice>0</MPPrice>
                </Variant>
            <Variant>
                <Name>CUST_VARIANT_GREEN</Name>
                <Variant_Name>zootpants_green leather_black</Variant_Name>
                <VariantID>389</VariantID>
                <Price>2500</Price>
                <Respect_Bonus>80</Respect_Bonus>
                <MPPrice>0</MPPrice>
                </Variant>
            <Variant>
                <Name>CUST_VARIANT_BLUE</Name>
                <Variant_Name>zootpants_blue leather_black</Variant_Name>
                <VariantID>390</VariantID>
                <Price>2500</Price>
                <Respect_Bonus>80</Respect_Bonus>
                <MPPrice>0</MPPrice>
                </Variant>
            <Variant>
                <Name>CUST_VARIANT_PURPLE</Name>
                <Variant_Name>zootpants_purple leather_black</Variant_Name>
                <VariantID>391</VariantID>
                <Price>3000</Price>
                <Respect_Bonus>85</Respect_Bonus>
                <MPPrice>0</MPPrice>
                </Variant>
            <Variant>
                <Name>CUST_VARIANT_WHITE</Name>
                <Variant_Name>zootpants_white leather_black</Variant_Name>
                <VariantID>392</VariantID>
                <Price>2500</Price>
                <Respect_Bonus>80</Respect_Bonus>
                <MPPrice>0</MPPrice>
                </Variant>
            <Variant>
                <Name>CUST_VARIANT_GRAY</Name>
                <Variant_Name>zootpants_gray leather_black</Variant_Name>
                <VariantID>393</VariantID>
                <Price>2500</Price>
                <Respect_Bonus>80</Respect_Bonus>
                <MPPrice>0</MPPrice>
                </Variant>
            <Variant>
                <Name>CUST_VARIANT_BLACK</Name>
                <Variant_Name>zootpants_black leather_black</Variant_Name>
                <VariantID>394</VariantID>
                <Price>2500</Price>
                <Respect_Bonus>80</Respect_Bonus>
                <MPPrice>0</MPPrice>
                </Variant>
            </Variants>
        <_Editor>
            <Category>Entries</Category>
            </_Editor>
        <ID>192</ID>
        <Flags>
            </Flags>
        <Base_Respect_Bonus>0</Base_Respect_Bonus>
        </Customization_Item>

Variants in SR2's customization_items.xtbl are used to apply color map textures to the item which tell the game how to apply Primary/Secondary/Tertiary colors (eg: A Zebra pattern or Camo).

They're also used to apply different Material properties, like with the Stripper Boots, which can be dull, shiny, or in-between.

So my guess is the color information is part of the Material properties. I don't know if there's a table in SR1 which can modify Materials for clothing, but otherwise, it could likely be a matter of hex editing the .cmesh.
 
It's probably something to do with hex editing the .cmesh seeing how there's nothing related to player clothing on the variants folder.
I guess we'll have to make do with changing the textures used for the clothing rather than adding or replacing colors since it doesn't seem to be possible to add or replace existing color variants for clothes.
Thanks for at least trying.
 
duplicate the mesh peg etc of a clothing item and then edit the textures inside the peg, and then add it to all the xtbls. i did this before, itd be easier to test by replacing first. example, instead of canvas shoes itd be a new item called lets say canvas shoes (alt) and then you have all the color options there.
 
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