This is why I stay subscribed to this thread. absolute peak cinema, reminds me of kitty0706 videos. LMAOTried to add a driver to the first car in "Big Problems in Little China"...
This is why I stay subscribed to this thread. absolute peak cinema, reminds me of kitty0706 videos. LMAOTried to add a driver to the first car in "Big Problems in Little China"...
Reminded me of this.This is why I stay subscribed to this thread. absolute peak cinema, reminds me of kitty0706 videos. LMAO
Lore accurate Maero be like"Mr. Vogel, Mr. Maero's here to-"
Way cooler than GTA IV's taxi billboads for sure!While changing the decals on a Five-O I think I created a traveling digital billboard.
You can't see it in the photos I'm posting so I am including a zipped video file that shows what I am talking about
As the video will show this not only effects the custom car (Halo) but also the un-customized Police Car. Giving it purple paint and changing it's decals as well.
There is not a change decals option for the Halo available in Rim Jobs, but the car is just changing them by iteself.
The original Police car textures are probably still being loaded from another peg. In your video, the textures change to the originals a frame or two before entering the garage, so I don't think it's the garage that caused it. Have a look at the pegs for the other police vehicles. If one of those vehicles spawns in it will override your modded police car textures until another police car is loaded.I know how it must have happened but not what caused it.
My thinking is that the two vehicles are trying to share one set of textures. Which wouldn't really make sense because the textures only include the Saints graphics, which makes me think that, for whatever reason, the game is jumping back and forth between the modded textures and the vanilla ones. Thing is I replaced the vanilla Police textures including the dds files. So the police decals shouldn't be there at all.