Made 2 Measure: Seabound's Clothing Patch

Tried both suggestions but still no luck, unfortunately :confused:
M2M must be listed above GotR in loose.txt, as it is built upon GotR's files. If you don't do this, GotR's original files will override M2M's.

Your loose.txt should ideally look something like this:

mods/M2M
mods/JUICED - Animations
mods/JUICED - Chunk Fixes
mods/JUICED - Credits
mods/JUICED - Donor Glass Shader
mods/JUICED - Fixed Moon Skybox
mods/JUICED - Lua Libraries
mods/JUICED - Model Fixes
mods/JUICED - Shaders
mods/JUICED - Strings
mods
mods/GotR/Optional
mods/GotR
 
M2M must be listed above GotR in loose.txt, as it is built upon GotR's files. If you don't do this, GotR's original files will override M2M's.

Your loose.txt should ideally look something like this:

mods/M2M
mods/JUICED - Animations
mods/JUICED - Chunk Fixes
mods/JUICED - Credits
mods/JUICED - Donor Glass Shader
mods/JUICED - Fixed Moon Skybox
mods/JUICED - Lua Libraries
mods/JUICED - Model Fixes
mods/JUICED - Shaders
mods/JUICED - Strings
mods
mods/GotR/Optional
mods/GotR
Ah, okay!
 
Okay so I'm getting this consistent crash. It happens when I have an overshirt item on and try to equip on of the "Biker Jacket" items, the ones the Ronin wear. I'm using the Juiced patch version 7.9.5, Humanistic Sliders Evolution V1.1, and ReFabricated. For the Juiced.ini I have ExpandClothingLimit= set to 1. In terms of install I have dumped all essential files for each mod into their respective folder in the mods folder and for Humanistic Sliders I threw in the compatibility file for M2M in its folder. Attached I have my loose.txt setup and the inside of the mod folders themselves. The only other thing I can note is the crash dumps all say the Unhandled exception occurs at 0x01D0506C. I'm new to all of this so if I've missed something then my apologies. Any replies I would appreciate and thank you for reading. (Edit: this is on a new save file too)
 

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Okay so I'm getting this consistent crash. It happens when I have an overshirt item on and try to equip on of the "Biker Jacket" items, the ones the Ronin wear.
Have you tried reducing the amount of total clothing items you are wearing when it happens? IIRC there's a limit of about 50 items that can be worn at once.
 
Okay so I'm getting this consistent crash. It happens when I have an overshirt item on and try to equip on of the "Biker Jacket" items, the ones the Ronin wear. I'm using the Juiced patch version 7.9.5, Humanistic Sliders Evolution V1.1, and ReFabricated. For the Juiced.ini I have ExpandClothingLimit= set to 1. In terms of install I have dumped all essential files for each mod into their respective folder in the mods folder and for Humanistic Sliders I threw in the compatibility file for M2M in its folder. Attached I have my loose.txt setup and the inside of the mod folders themselves. The only other thing I can note is the crash dumps all say the Unhandled exception occurs at 0x01D0506C. I'm new to all of this so if I've missed something then my apologies. Any replies I would appreciate and thank you for reading. (Edit: this is on a new save file too)
First of all; Thanks for all the detail!

It looks like you've done everything correctly.

This is interesting because the Ronin Jackets require literally 2x the memory allocation of the Vanilla "coat" Slot. All other Coats are below half the size of them.

In GotR (which also restores the Ronin Jackets), the changelog mentions making it so Overshirts cannot be worn with the restored Ronin Jackets because it could cause crashing. It never crashed my game though (or Spadita's in testing), so I didn't see why IdolNinja did this. It could be possible that you're experiencing whatever made it crash for him in GotR.
Gentlemen of the Row v1.9.2 Changelog.txt said:
MISC TWEAKS AND FIXES

FIX: Wardrobe crashing fixed
Ronin Jackets have been flagged so they cannot be worn together with Overshirts. This combination was causing instability and crashing. If your character owns a custom outfit with an overshirt and Ronin Jacket worn together, make sure to delete it immediately and recreate it without the overshirt when installing this new beta.

- Does it still happen if you equip a Ronin Jacket first, then apply an Overshirt?
- Does it still happen if you only equip a Ronin Jacket and Overshirt, and nothing else?
- Does it still happen with "ExpandClothingLimit=0"?
- If you haven't already, try "ExpandMemoryPools=1".

Can anyone else reading this please confirm whether this happens to you too.
 
First of all; Thanks for all the detail!

It looks like you've done everything correctly.

This is interesting because the Ronin Jackets require literally 2x the memory allocation of the Vanilla "coat" Slot. All other Coats are below half the size of them.

In GotR (which also restores the Ronin Jackets), the changelog mentions making it so Overshirts cannot be worn with the restored Ronin Jackets because it could cause crashing. It never crashed my game though (or Spadita's in testing), so I didn't see why IdolNinja did this. It could be possible that you're experiencing whatever made it crash for him in GotR.


- Does it still happen if you equip a Ronin Jacket first, then apply an Overshirt?
- Does it still happen if you only equip a Ronin Jacket and Overshirt, and nothing else?
- Does it still happen with "ExpandClothingLimit=0"?
- If you haven't already, try "ExpandMemoryPools=1".

Can anyone else reading this please confirm whether this happens to you too.
Thank you for the reply, following the steps i got at the bottom here are my results.

1. Putting the jacket on BEFORE the overshirt did not cause a crash. I stripped all clothing and tried putting the overshirt on first THEN the jacket and it crashed with the same error.
2. The rest of the outfit works if do as I did above.
3. This problem still happened with "ExpandClothingLimit=0" which is why I tried switching it to 1.
4. "ExpandMemoryPools=1" does not seem to work, whether "ExpandClothingLimit=" is 1 or 0. Same crash error code

All of the above were performed on a fresh start each time with the same items to ensure consistency. Couple of additional notes
- Tested a couple of other overshirts and the Ronin jacket and its the same crash, same error.
- I am not running GOTR, just Juiced (Since juiced has a pop up saying GOTR can cause crashes and issues).

At the very least I got solution #1 to work with so I'm happy. Ty again for reply. If you need/want more info lmk.
 
Have you tried reducing the amount of total clothing items you are wearing when it happens? IIRC there's a limit of about 50 items that can be worn at once.
I don't believe I'm going over the limit. My outfit has: Ear rings L&R, Right eyebrow piercing, Luz hair flower, Female Ronin biker jacket, overshirt, bra, underwear, shoes, socks, pants, belt, 1 chest tattoo, 1 stomach tattoo, 1 upper and lower back tattoo, 1 L&R shoulder tattoo, Contact lenses, eyelashes, nail polish, fingerless gloves, Over shirt modifier for extra hem height, short necklace, and pendant. In total thats 25 items so I think I'm with in that limit and as tested above it seems to rest of the outfit seems to work.
 
(Reposted a day later due to a site issue.)

Thank you for the reply, following the steps i got at the bottom here are my results.

1. Putting the jacket on BEFORE the overshirt did not cause a crash. I stripped all clothing and tried putting the overshirt on first THEN the jacket and it crashed with the same error.
2. The rest of the outfit works if do as I did above.
3. This problem still happened with "ExpandClothingLimit=0" which is why I tried switching it to 1.
4. "ExpandMemoryPools=1" does not seem to work, whether "ExpandClothingLimit=" is 1 or 0. Same crash error code

All of the above were performed on a fresh start each time with the same items to ensure consistency. Couple of additional notes
- Tested a couple of other overshirts and the Ronin jacket and its the same crash, same error.
- I am not running GOTR, just Juiced (Since juiced has a pop up saying GOTR can cause crashes and issues).

At the very least I got solution #1 to work with so I'm happy. Ty again for reply. If you need/want more info lmk.
Tried it myself, and it only happens with some Overshirts. Eg: "Baby Doll Blouse" was fine, but "Long Sleeve Button Shirt" (the one with the tie) crashed.

The issue seems to be related to Flags for those Items in customization_items.xtbl. The crash occurs when the Overshirt tries to switch to it's "Flat" Wear_Option as forced by the Ronin Jackets' Flags. If you manually apply a "Flat" Wear_Option for the Overshirt before applying the Ronin Jacket, the crash doesn't occur.

I can't figure out why this is happening though, as all Flags between Items look to be correct and compatible with each other. The Flags for the Ronin Jackets are no different than any other Coat which forces a "Flat" Wear_Option of an Overshirt. Removing the "coat active" Active_Flag from the Ronin Jackets stops the crashing, but no longer forces the "Flat" Overshirts.

In case anyone else can see something I can't, here are the flags I'm talking about:
Code:
Baby Doll Blouse:
    <Customization_Item>
        <Name>baby doll blouse</Name>
        <DisplayName>CUST_ITEM_BABY_DOLL_BLOUSE</DisplayName>
        <Wear_Options>
Open:
            <Wear_Option>
                <Name>CUST_WEAR_OPEN</Name>
                <disabled>no</disabled>
                <Active_Flags>
                    <Active_Flag>
                        <Flag>overshirt active</Flag>
                        <Comparison>yes</Comparison>
                        </Active_Flag>
                    <Active_Flag>
                        <Flag>use flat</Flag>
                        <Comparison>yes</Comparison>
                        </Active_Flag>
                    <Active_Flag>
                        <Flag>overshirt untucked</Flag>
                        <Comparison>yes</Comparison>
                        </Active_Flag>
                    <Active_Flag>
                        <Flag>overshirt open</Flag>
                        <Comparison>yes</Comparison>
                        </Active_Flag>
                    </Active_Flags>
                <Required_Flags></Required_Flags>
                <Incompatible_Flags>
                    <Incompatible_Flag>
                        <Flag>coat active</Flag>
                        </Incompatible_Flag>
                    </Incompatible_Flags>
                <Particle_Systems></Particle_Systems>
                <Mesh_Information>
                    <MeshID>172</MeshID>
                    <Mesh_Filename>
                        <Filename>cmOvS_wBtn0pBD01_UO.cmeshx</Filename>
                        </Mesh_Filename>
(...)
Open Flat:
            <Wear_Option>
                <Name>CUST_WEAR_OPEN</Name>
                <disabled>no</disabled>
                <Active_Flags>
                    <Active_Flag>
                        <Flag>overshirt active</Flag>
                        <Comparison>yes</Comparison>
                        </Active_Flag>
                    <Active_Flag>
                        <Flag>use flat</Flag>
                        <Comparison>yes</Comparison>
                        </Active_Flag>
                    <Active_Flag>
                        <Flag>overshirt untucked</Flag>
                        <Comparison>yes</Comparison>
                        </Active_Flag>
                    <Active_Flag>
                        <Flag>overshirt open</Flag>
                        <Comparison>yes</Comparison>
                        </Active_Flag>
                    </Active_Flags>
                <Required_Flags>
                    </Required_Flags>
                <Incompatible_Flags></Incompatible_Flags>
                <Particle_Systems></Particle_Systems>
                <Mesh_Information>
                    <MeshID>175</MeshID>
                    <Mesh_Filename>
                        <Filename>cmOvS_wBtn0pBD01_UOF.cmeshx</Filename>
                        </Mesh_Filename>
(...)


Long Sleeve Button Shirt:
    <Customization_Item>
        <Name>long sleeve buttoned shirt</Name>
        <DisplayName>CUST_ITEM_LONG_SLEEVE_BUTTONED_SHIRT</DisplayName>
        <Wear_Options>
Untucked Closed:
            <Wear_Option>
                <Name>CUST_WEAR_UNTUCKED_BUTTONED</Name>
                <disabled>no</disabled>
                <Active_Flags>
                    <Active_Flag>
                        <Flag>overshirt active</Flag>
                        <Comparison>yes</Comparison>
                        </Active_Flag>
                    <Active_Flag>
                        <Flag>use flat</Flag>
                        <Comparison>yes</Comparison>
                        </Active_Flag>
                    <Active_Flag>
                        <Flag>overshirt untucked</Flag>
                        <Comparison>yes</Comparison>
                        </Active_Flag>
                    <Active_Flag>
                        <Flag>overshirt closed</Flag>
                        <Comparison>yes</Comparison>
                        </Active_Flag>
                    </Active_Flags>
                <Required_Flags></Required_Flags>
                <Incompatible_Flags>
                    <Incompatible_Flag>
                        <Flag>coat active</Flag>
                        </Incompatible_Flag>
                    <Incompatible_Flag>
                        <Flag>Overshirt Hem Modifier</Flag>
                        </Incompatible_Flag>
                    </Incompatible_Flags>
                <Particle_Systems></Particle_Systems>
                <Mesh_Information>
                    <MeshID>456</MeshID>
                    <Mesh_Filename>
                        <Filename>cmOvS_uBtn0pLS01_UC.cmeshx</Filename>
                        </Mesh_Filename>
(...)
Untucked Closed Flat:
            <Wear_Option>
                <Name>CUST_WEAR_UNTUCKED_BUTTONED</Name>
                <disabled>no</disabled>
                <Active_Flags>
                    <Active_Flag>
                        <Flag>overshirt active</Flag>
                        <Comparison>yes</Comparison>
                        </Active_Flag>
                    <Active_Flag>
                        <Flag>use flat</Flag>
                        <Comparison>yes</Comparison>
                        </Active_Flag>
                    <Active_Flag>
                        <Flag>overshirt untucked</Flag>
                        <Comparison>yes</Comparison>
                        </Active_Flag>
                    <Active_Flag>
                        <Flag>overshirt closed</Flag>
                        <Comparison>yes</Comparison>
                        </Active_Flag>
                    </Active_Flags>
                <Required_Flags>
                    </Required_Flags>
                <Incompatible_Flags>
                    <Incompatible_Flag>
                        <Flag>Overshirt Hem Modifier</Flag>
                        </Incompatible_Flag>
                    </Incompatible_Flags>
                <Particle_Systems></Particle_Systems>
                <Mesh_Information>
                    <MeshID>461</MeshID>
                    <Mesh_Filename>
                        <Filename>cmOvS_uBtn0pLS01_UCF.cmeshx</Filename>
                        </Mesh_Filename>
(...)


Women's Biker Jacket:
    <Customization_Item>
        <Name>women's Ronin jacket</Name>
        <DisplayName>CUST_ITEM_WOMEN_S_RONIN_JACKET</DisplayName>
        <Wear_Options>
Open:
            <Wear_Option>
                <Name>CUST_WEAR_OPEN</Name>
                <disabled>no</disabled>
                <Active_Flags>
                    <Active_Flag>
                        <Flag>coat active</Flag>
                        <Comparison>yes</Comparison>
                        </Active_Flag>
                    <Active_Flag>
                        <Flag>use flat</Flag>
                        <Comparison>yes</Comparison>
                        </Active_Flag>
                    <Active_Flag>
                        <Flag>coat open</Flag>
                        <Comparison>yes</Comparison>
                        </Active_Flag>
                    <Active_Flag>
                        <Flag>hood down</Flag>
                        <Comparison>yes</Comparison>
                        </Active_Flag>
                    </Active_Flags>
                <Required_Flags></Required_Flags>
                <Incompatible_Flags>
                    <Incompatible_Flag>
                        <Flag>Waistcoat Active</Flag>
                        </Incompatible_Flag>
                    </Incompatible_Flags>
                <Particle_Systems></Particle_Systems>
                <Mesh_Information>
                    <MeshID>549</MeshID>
                    <Mesh_Filename>
                        <Filename>cmCoa_wRonin01_O.cmeshx</Filename>
                        </Mesh_Filename>
(...)


Women's Blazer:
    <Customization_Item>
        <Name>Aisha's Jacket</Name>
        <DisplayName>CUST_ITEM_AISHA_S_JACKET</DisplayName>
        <Wear_Options>
Open:
            <Wear_Option>
                <Name>CUST_WEAR_OPEN</Name>
                <disabled>no</disabled>
                <Active_Flags>
                    <Active_Flag>
                        <Flag>coat active</Flag>
                        <Comparison>yes</Comparison>
                        </Active_Flag>
                    <Active_Flag>
                        <Flag>use flat</Flag>
                        <Comparison>yes</Comparison>
                        </Active_Flag>
                    <Active_Flag>
                        <Flag>coat open</Flag>
                        <Comparison>yes</Comparison>
                        </Active_Flag>
                    <Active_Flag>
                        <Flag>hood down</Flag>
                        <Comparison>yes</Comparison>
                        </Active_Flag>
                    </Active_Flags>
                <Required_Flags></Required_Flags>
                <Incompatible_Flags>
                    <Incompatible_Flag>
                        <Flag>Waistcoat Active</Flag>
                        </Incompatible_Flag>
                    </Incompatible_Flags>
                <Particle_Systems></Particle_Systems>
                <Mesh_Information>
                    <MeshID>598</MeshID>
                    <Mesh_Filename>
                        <Filename>cmCoa_wAisha01_O.cmeshx</Filename>
                        </Mesh_Filename>
(...)

So, there are three in-game workarounds for this:
1.
Apply a Ronin Jacket before applying an Overshirt.
2. Apply the "Flat" Wear_Option of the Overshirt before applying a Ronin Jacket.
3. Preview another Coat Item first (such as "Women's Blazer") so that it flattens the Overshirt automatically, then apply a Ronin Jacket. (ie: Don't just go straight to a Ronin Jacket when the Coats menu opens.)

The third workaround is likely the reason this was never noticed during testing, so thanks for highlighting this, RagingInferno!
 
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