If you built your character using Vanilla sliders or Skylion's Super Sliders (GotR), any version of Humanistic Sliders will change your character's appearance upon installation. Uninstalling HS:Evo will restore everything.

If you built your character with the original Humanistic Sliders mod, there will be no difference in facial morphs when upgrading to HS:Evo v1.0.
v1.1 will change some morph values either way.

yeah, I figured it out right away and uninstalled it. too bad, I really want to beef up my character and make them more... curvy. :sadge: I guess I will stick to vanilla sliders
 
This is all by design. Everything that was in the old "Body" menu (Now "Skin/FatBones") is now in a sub-menu of the "Face" menu (now "Morphing") called "Body". This sub menu contains the new sliders added by HS:Evo.

The reason there are sliders called "None" which do nothing is because removing them screws up the menu system in the same way you were experiencing before. So I had to settle for disabling their effects and relabelling them to "None".

The limbs moving ("jumping jack pose") was always tied to the "Fatness" slider (now "FatBones"). But because that slider no longer applies the Body Fat morph (which is now in the "Body" sub menu under "Morphing"), all that's left is the limb distance manipulation, which is hard coded to that slider.

Ahh, okay. I thought maybe something was messing up and that the "None" was an indicator of an option bugging out.

Hopefully that means everything else is working fine.

Thank you for your help!
 
There isn't a patch for vanilla + superUI so was wondering what code do we need to bring over, if any?
I'm comparing the two but it looks like you have almost everything. Is there anything I should be copying from SuperUI into this script?
SuperUI was built on GotR's files. Clippy made a Vanilla version here. You should be fine to use the pcr01.lua from the "GotR + SuperUI" folder with that.
 
thanks, seems everything works with that. I have two height sliders, but not too worried about it. skin and eye color are there, so all working.
The extra slider is because you are using the CHeight compatibility files, which are no longer required. I was using an older version of Juiced when I made HS:Evo, and needed to script the Height slider manually into pcr01.lua. Modern Juiced with modern CHeight automatically patches the slider in, so you don't need the compatibility patch. See the note:
If you are using Juiced Patch v7.7.2 (or later) and CHeight r5 (or later), neither patch is required. pcr01.lua will be patched on the fly.
 
If I don't use that file, I keep the height slider so it gets patched in like you said, but CGallery doesn't show up with it.
I can just turn off the auto-patch and keep the compatibility file with only one height slider, but is there a better way at getting CGallery to appear?
I'm not actually sure. I assumed that got patched in as well. Use the compatibility file for now then, and I'll get back to you on that.
 
Gotcha, thank you. Juiced patch is still new to me (hadn't played SR in some years).

If I don't use that file, I keep the height slider so it gets patched in like you said, but CGallery doesn't show up with it.
I can just turn off the auto-patch and keep the compatibility file with only one height slider, but is there a better way at getting CGallery to appear?
Okay, the simplest solution is to just toggle "modifyPCR01=0" in SR_CHeight.ini. That way, everything will appear as the compatibility patch intended.
 
This might be somewhat unrelated, but how did you get your hair to look so good? I've been messing around with my graphics settings, but the dreads never look as good as they do in your screenshots.
 
curious, for face sliders, what are the differences in scale between HSE and vanilla? like, how much is the value if I want to keep the face values I had on vanilla and transfer to HSE?
 
This might be somewhat unrelated, but how did you get your hair to look so good? I've been messing around with my graphics settings, but the dreads never look as good as they do in your screenshots.
Turn MSAA up to full.
curious, for face sliders, what are the differences in scale between HSE and vanilla? like, how much is the value if I want to keep the face values I had on vanilla and transfer to HSE?
The changelog details changes made to each slider.
 
The changelog details changes made to each slider.
just read the log. doesn't have much changes to face sliders, yet before when I tried (just put the mod in and launched the game), my character face looked so hideous and distorted. gonna take a look ad adjust later when I have free time. hope I can finally make use of this
 
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