How-to Edit AOM's Texture: Captured w/ResoRep & Edit w/Paint.NET [v0.5]

Discussion in 'Guides and Tutorials' started by Lukong1515, Jul 23, 2018.

  1. NOTE (Aug 05, 2018)
    - This is ONLY for replacing existing Textures aka Override, you can't add new Skins
    - This is ONLY to change the design (transparency (Alpha) & color (RGB)) & other Maps of Textures that are used on Agents, Vehicles, Environment, Interface/Menus & Effects
    - If you edit the Texture (With Current Tools), for some reason the Model has higher Brightness (I'm in the Ark, I Suggest turning the Brightness down)
    - AOM's .DDS are DX11 "BC7" while SR4/SR3 used DX9/DX10, so a Plugin is required to open AOM's .DDS files in Paint.NET (The Plugin requires you to rename your DX11 .DDS to .DDS2)
    - There is no Current .DDS File Viewer for quickly viewing DX11 like a Gallery
    - WARNING THIS APPLICATION will Capture approx 2GB of Textures = approx 5000 Files & 10 Folders

    - Add Labelled Screenshots
    - Add Library what File#'s Skin belongs to Character, Weapon or Vehicle
    - Work on My Mod Ideas

    AOM.0 - Tools' Setup to Retexture AOM with Paint.NET
    0-A. Tools Needed

    - Windows OS, 64-bit (I use Windows 7 64-bit)
    - Agents of Mayhem, Unknown Version (With or Without DLCs)
    - Paint.NET, 4.0.21 (Updated & Updates NET.Framework)
    - Microsoft Visual C++ 2015 Redistributable
    - Java Runtime Environment (JRE), 8.0 Windows x64

    - Resorep, 1.7.0 (To Catch & Override Textures from AOM)
    - DDS FileType Plus, 2018-07-09 (To open AOM's .DDS in Paint.NET)

    - Advanced Renamer, 3.82 (To Batch Rename .DDS to .DDS2 & back)

    - XPboxstationNerd's PC Save File (So you can Catch 95% Textures, for Modders)
    >> Backup your Savefile (Send to CompressFolder), before replacing
    >> Copy to C:\Program Files (x86)\Steam\userdata\150207531\304530\remote\saves\AOM

    0-B. Tool Setup

    NOTE: Once JRE 8, NET Framework & Visual C++ 2015 is installed, continue
    1A. When Installing Resorep > Go to & Extract Your Window OS's Folder (Mines is Win7x64) to a Folder you'll be working in, You should have 3 Files (Resorep.jar, dx11proxy64.dll & dx11proxy32.dll)
    1B. Open resorep.jar > Ok > Add application > Go to AOM's Game Folder or Copy the Filepath within "" in File Name: [Bar] & Press Enter ("C:\Program Files (x86)\Steam\steamapps\common\Agents of Mayhem\aom") > Open "AOM_Release_Final.exe" > Check "64-Bit" > Ok
    NOTE: You may also have to Run as Administrater for AOM.exe (Right-Click > Properties > Compatibility > Privilege Level)

    2. IN WINDOWS EXPLORER > Go to "C:\Users\Owner\Documents\Resorep" Folder > Copy "ui.log", "original" Folder & "modded" Folder to the Folder your Working in (You can rename the Folder)

    3A. IN RESOREP.JAR > Advanced settings > Uncheck "Send anonymous..." if you prefer > Check "Enable mod creator mode" > Ok > Check "Write dll log to:" > Click "..." > Browse & Open the "ui.log" you copied in 0-B2 Step
    3B. Check "Save original textures to" > Click "..." > Browse & Open the "original" Folder for where the Captured Original textures will Copy to > Ok > Click "..." above the (?) > Browse & Open the "modded" Folder for where the Modded Textures will be for Overriding > You can Close Resorep.jar & Keep it close while Running AOM

    4. For Paint.NET (Closed) & DDS FileType Plus > Extract & Place the 3xdll files (DdsFileTypePlus.dll, DdsFileTypePlusIO_x86.dll & DdsFileTypePlusIO_x64.dll) in "C:\Program Files\Paint.NET\FileTypes" or "My Documents\ App Files\FileTypes" > Restart Paint.NET

    AOM.1 - Capture & Edit AOM's Textures with Paint.NET
    Capture Texture
    Open AOM Game > Alt+Enter to go to Windows Mode or Alt+Tab to switch Window >
    View the Texture in-game you wish to Edit
    e.g. Go to Mayhem Ark > Vehicle Bay > Select a Vehicle > Select Skin >
    Scroll/Browse to Preview Skin/Model & Resorep will Capture. For Agent's Skin >
    Wreck Room > Select Any/First Mission > Wait for Loading > Edit Squad > Select
    Agent or Skin > Agent or Weapon's Skin > Scroll/Browse to Preview Skin/Model &
    Resorep will Capture)
    - You can edit & view changes while game is running, but you have to
    "Refresh" the Skin's Wearer via Switch Agent Key, Resummon Vehicle, Open Squad
    Menu or Browse Skin
    - If the Original Texture has no Texture then try reverting back to the original .dll then re-using the game .dll
    2. Go to Where the Original Textures are > Copy & Paste Folder to create a Backup

    1-B. Bulk Rename Multiple Textures
    Open Advance Renamer > Pick Language & Click on Help or Never Show Again >
    Click on "Folder Panel" (Top Middle) & a Panel will Appear > Expand [+] the
    Folders in the Panel to Original Texture (C:\Users\Owner\My Files\...\Original
    Texture\DXGI_FORMAT_BC7_TYPELESS) > Select the Folder > Add Selected
    1A. In Add Folder Window > Check "Add the Files in Folders" > Check "Include
    subfolders" > Ok > Wait for Loading

    IN ADVANCE RENAMER > In Leftside Panel > Add method > Replace > In "Text to be
    replaced", Type in "dds" > In "Replace with", Type in "dds2" > "Apply to" from
    Name to Extension (You'll see Changes in Middle Panel) > Start Batch (Ok all

    1-C. View & Edit Texture

    - Diffuse Maps (Color/Design Texture) is in "DXGI_FORMAT_BC7_TYPELESS"
    "DXGI_FORMAT_BC1_TYPELESS" are maps that may deal with Lighting, Bump or Specular
    (I wouldn't know)
    - Tip from victorzvyagin360 (Youtube - 00lAc2Sh9U), Agent/Vehicle -Diffuse/ColorMap- Textures are approx 1366KB or more
    - Some Skins are split into Multiple Files
    - I'll be making a List of what # = Agent/Vehicle (Some)

    1. Navigate to Original Textures Folder > Pick the Folder of the Type & Texture
    you wish to Edit > View by Detail & Group by Size

    Open & Edit the .dds2 Files with Paint.NET > Save As > Go to & Open Modded
    Texture Folder > Change "Save as Type" to DirectDraw Surface (DDS) (*.dds2) >

    Save Configuration will appear
    > Under Settings = "BC7 (sRGB, DX11+)" or "BC7 (Linear, DX11+)"
    > BC6H/BC7 Compression Mode = "Fast"
    > Error Metric = "Perceptual"
    > Check Generate MipMaps > "Nearest Neighbor" or "Fant"

    1-D. Viewing Modded Texture in Game
    IN WINDOWS EXPLORER > Go to Modded Texture Folder > Rename the Extension of
    .DDS2 to .DDS > Start Game & Change to Skin (4294528150 = Gat's The Rookie Skin)

    NOTE - If AOM won't start go to the Game Folder hide the d3d11.dll Copy & Paste
    (Adds a - Copy to Filename) > Rename the ori_d3d11.dll to d3d11.dll > Start AOM >
    Wait for Loading > Close AOM > Rename the d3d11.dll back to ori_d3d11.dll >
    Rename d3d11 - Copy.dll to d3d11.dll > Start AOM (If that doesn't work delete
    game_d3d11.dll or/and run AOM as Adminstrator or/and Use Task Manager to Close
    Steam then Reopen and/or run ResoRep.jar again)
    [C:\Program Files (x86)\Steam\steamapps\common\Agents of Mayhem\aom]

    I forgot to add proof -
    View attachment 20028
    View attachment 20029
    View attachment 20030
    View attachment 20031
    View attachment 20032
    Last edited: Oct 6, 2020
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice