Just checked, and streaking is still in. There is also a Karate Kid Cobra Kai gi that I colored orange which looks great along with the Dragon Ball super saiyan hair. It actually made me laugh when I started running with it. 


SWEEP THE LEG!!!Just checked, and streaking is still in. There is also a Karate Kid Cobra Kai gi that I colored orange which looks great along with the Dragon Ball super saiyan hair. It actually made me laugh when I started running with it.![]()
Even better! What I like about this preview build is you seem to keep finding new things...and it's only a demo. That can only bode well for the full game, IMO

Man, there is just so much cool stuff. I keep finding all sorts of things.![]()
Any Easter Eggs?
I can't really comment on any of this yet.With the next generation consoles coming out this winter. Will there be a new engine for the next game (after SR4)?
If so, how much about the new engine can be revealed?
We have done most of what you suggest here for a long time. On SR3, we bake down the customization options and send them over the wire. We actually send textures a mip at a time, so your coop friend looks better over time. Hopefully with next gen, we can move the processing over to the other machine, so when someone joins you build the textures instead of download them. We simply couldn't do that because of the memory required for this generation.One thing that was listed in one of the threads (can not remember where) was that doing more then a 2 person CO-OP is/was difficult due to the amount of data that is sent between players just for the users data.
Is there a way to compress the user data and send it once to the other players.
Then just call on the present data instead of resending all of the users data every time (to cut down on network bandwidth).