i figured out that despite the teeth cmesh having its own peg file, the game always pulls from char_alwaysloaded instead. even if you remove the tga from that file, it wont pull from the teeth one, unless you hex edit the cmesh of the teeth to use the right tga, but i havent got that to work yet.I tried this while making M2M, but couldn't get it to work. The Teeth Item's .cmesh doesn't seem to have Material properties that allow colours to be applied. (The method I used to colour Luz's Hair Flower didn't work either.)