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Extracting, and Converting SR4's Soundtrack

Discussion in 'Guides and Tutorials' started by 0ricul, Aug 25, 2013.

  1. Minimaul

    Minimaul Site owner Staff Member

    I don't, I'm afraid. I'd assume they're in one of the .le_strings files.

    You might want to look at the source for a tool I wrote to do just that for SRGOOH: https://github.com/tomjepp/SaintsRowRadiopocalypse/tree/master/RadioSwapper
  2. Why are the WAVs converted to OGG? Assuming the original raw files were in WAV, you are actually loosing sound quality.
  3. Wwise Audiokinetic accepts WAV files only but uses (and thus Saints Row does too) OGG internally (although it's not the same container).

    Converting WAV to OGG will be lossy by definition but it's actually not that noticable, plus the fact that the sound is played through the in-game 'radio' some quality hit actually fits in with that.
    (If you're an audiophile, listening to your music on an in-game car radio is probably not the best choice.)

    (In my case, I had to convert MP3->WAV->Wwise (OGG) so... two lossy steps.)

    Another issue I ran into is I found you need to normalize the WAV files to be quite loud (I did +20db + prevent clipping and some tracks were still a little quiet).
  4. Thanks for the low down. Decided to just pick the Mad Decent songs I wanted off of beatport if I'm really gonna be anal about the sound quality.

    shouldn't be surprised but I got curious and saw that the entire Mad Decent radio station is on that website if anyone is curious.

    Last edited: May 6, 2017