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Export My "Boss" as a 3D Model ?

Discussion in 'Ask Volition!' started by ItsMeAtd, May 1, 2017.

  1. Hello !
    I've been playing through SRTT and SR4 with the same character and I was wondering if it was possible to export it as a 3D Model to use it in other " Softwares ?" like Unity or Unreal Engine ?
    I'm a total beginner when it comes to this type of stuff but I've always planned to get into it and I'd really like to use My character for this ( I really like the way it looks) ! :)
    Thanks :)
  2. Sadly, but I guess that is hard~impossible. You can download SDK template and recreate your character without hair and clothers and install import plugin for 3d max and import clothes and hair. Easy way is using NinjaRipper but it didn't work right with SR engine
    Admixon likes this.
  3. -7e40eafa7f46ee4f.png o_Othis is?
  4. Admixon

    Admixon Modding patch tester

  5. Admixon

    Admixon Modding patch tester

    Yes it is possible to use SDK to recreate Boss in Maya or Blender
  6. I wish I knew how to apply those materials
  7. In Blender its so simple
    1. Open Blender and Switch to Material View
    Applying Material4.png

    2. Download Blendermada's Blender Plugin so you can Import Material via Blender & Internet

    3. Install plugin into Blender by Opening Blender > User Preferences > Add-ons > Install from File... (At Bottom)
    > Drag and Drop the .PY extracted from .ZIP on the window > Select the .PY > Install from File

    4. Select (Right-Click) the Mesh or Multi-Select (B-Box, C-Paint, L-Island in Edit Mode, A-All) in Object Mode (Tab) > In the Rightside Panel there are 2 Panels, Outliner (Top, Shows Mesh Objects) & Properties (Bottom)
    Applying Material.png

    5. Go to Properties > Click on the Checkered Red Ball (Material) > Scroll down to see "Blendermada Client" > Update > Import (Must be in Object Mode)
    Applying Material2.png

    6. Scroll Up to Material with Arrow Up/Down > Click on the Arrow Up/Down for Materials that are already Uploaded
    Applying Material3.png

    7. You can assign to Multi-Mesh later by Multi-Selecting them > Properties > Materials > Black Down Arrow > Copy Materials to Others
    Applying Material5.png
  8. How did you get it into Blender without problems, or did you get problems upon exporting, Does this work with 3DSMax or Maya FBX converts and also weapons & clothing.