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Updated the original post with a link to Juiced Patch. I never noticed it on console to though. I only noticed it when I switched to PC, and then started making FPA+ in-part to fix it.


It's a generic scaling factor. Knowing what I know about all of the systems in SR2 working for the Playa, I wouldn't have thought so. Clothing also would've had to have been made to stretch with the body mesh. Having said that, if this is possible just by accident, maybe something could be done... @Clippy95 would have a better idea than me.
Speaking from experience in Blender & Max, that image looks more like the 3d mesh isn't aligned properly with its assigned rig. But still, maybe? It'd be interesting to see just how much can be done with SR2's character system.
 
Having said that, if this is possible just by accident, maybe something could be done... @Clippy95 would have a better idea than me.
1747944166702.png

I was trying to backtrace what was causing this leg/feet disappearance (funnily enough I had figured it out and fixed it ~5 minutes after posting it), the monstrosity in that post was achieved by stopping the game from writing bone data to all animated human's bones which there's 127? of, either ways it's pretty low level stuff I guess someone could modify it but I'd imagine it'd mess everything up
1747949221508.png
 
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