Better Purple Colors: Replaces all shades of Purple on NPCs with darker, better shades (replacing Amethyst, Saints Purple 2 and 1 with Faded, Deep and Abyssal Purple). On Gang Vehicles, Candy Royal and Harlequin Purple have been replaced by Gloss Royal and Fresh Plum Purple.
Additionally Hammerhead, La Fuerza, Bootlegger, Melbourne, Sabretooth and Shard have been given new, better looking Saints Variants (as the original ones with their 100% chance of Gold Metal made most of them look awful).
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Difficulty Rebalance:
- hotels.lua: Removes health regeneration for both players and homies, as well as disables the ability to revive homies.
(neither of the changes apply to story/mission characters);
- difficulty_levels.xtbl: Reduces the damage you take on Hardcore difficulty (especially from vehicles) and makes lower difficulties harder;
- drugs.xtbl: Makes all food items cost the same and heal the same amount ($20, 50% HP), adds/restores gameplay effects for 40oz (increased melee damage/ragdoll force) and blunt (35% damage reduction);
- heli_br/tp: Ever thought Heli Assault was too easy, or sometimes boring even? This should fix it! The health of your homie's car has been halved and time between enemy spawns has been reduced;
- weapons.xtbl: Applies minor changes to weapons for better consistency and progression. All semi-automatic pistols (with the exception of the Vice 9) have received minor spread increases. The Vice 9 received a major spread decrease. The K6 and the AR-40 had their roles swapped (K6 now does more damage and is less accurate, AR-40 does less damage but is more accurate). The AR200 received a minor spread decrease. The Machete is now considered a "sword" and can be used while on motorcycles. Mac-10 uses the correct magazine. The Pipe bomb has been restored to it's original version but with a 4 second fuse time instead (important change, linked to below file);
- spawn_info_ranks.xtbl: Higher ranking gang members can no longer spawn with RPGs, but chances to get other high tier weapons have been increased. They also cannot spawn with grenades anymore, being replaced by pipe bombs (Does not affect scripted mission or activity spawns). Most homies that you can call via phone have been buffed;
- driveby_diversion.xtbl: Restored the original version of the file, where enemies can spawn with pipebombs on lower levels.

Enjoy having some actual difficulty in the game but without it being bullshit.
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Gat's Cool New Ride: Calling him makes him drive up in a Saints styled Venom Classic.
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Rebalanced Boss Fights: Rebalances the Veteran Child and Mr. Sunshine bossfights. Veteran Child had his health halved and no longer has a cap on the amount of damage you can deal per flashbang.
Mr. Sunshine on the other hand, had his health doubled, as well as the potency of his healing ability (if he ever gets/decides to use it).

I was always bothered by the fact that the stupid pussy teenager was a far tougher boss fight than Mr. Sunshine, who was far too easy.
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Rebalanced Unlockables: Weapon accuracy bonuses now work as intended (reducing spread by 5% and 15% respectively instead of 95% and 85%). Stamina bonuses are changed to 2x and 4x instead of 3x and infinite. Fall damage is reduced by half by default and the unlockable reduces it by 4x instead of completely removing it (Requires a new save game).
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Standard Saints Motorcycles: Makes Melbourne, Sabretooth and Shard look like their standard traffic variants when used as Saints vehicles. Meant to be used with GOTR's optional "Bikers replace Sporty gang style" mod.
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Funky Row: Funk 98.4 tracks now play on the Main Menu instead.
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BH Fightstyle Fix: Increases damage of all Brotherhood fightstyle attacks against NPCs by 50%. Also increased the damage of basic Samedi attacks to be the same as Ronin attacks (60 to 65).
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Centered Fine Aim: Built off of Spadita's Classic Camera mod, title self explanatory.
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Aim Assist Disabled: Inspired by the SR1 equivalent, now for SR2
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Stick the files you want into ''MODDERS PUT YOUR OWN PERSONAL MODS HERE''

Preview images:
 

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After 4 years on the East Coast, it was time go to home.

Couldn't be bothered waiting for the patch anymore so I reinstalled the game again and started modding it again. I added some extra mods in there and split them up into their own folders. Only old one that was changed is the Weapons one, where I also swapped the NPC accuracy values of the K6 and AR-40.
 
After 4 years on the East Coast, it was time go to home.

Couldn't be bothered waiting for the patch anymore so I reinstalled the game again and started modding it again. I added some extra mods in there and split them up into their own folders. Only old one that was changed is the Weapons one, where I also swapped the NPC accuracy values of the K6 and AR-40.
thankfully theyve resumed its development now that sr5 is done dev.. had no idea it was paused to begin with but yeah NOW the wait begins. gotta love corporate, slow but surely
 
New update:
The "Disable Regeneration & Revives" folder now also includes a modified difficulties file that reduces the damage you take on Hardcore difficulty (especially from vehicles) and makes lower difficulties harder.
Also included a file that restores Gat's original homie vehicle he shows up with that GOTR replaces with a dumb Minivan.
 
Another one:
Renamed "Disable Regeneration & Revives" to "Difficulty Rebalance" and added a new file related to drugs & food.
Added "Funky Row" and "BH Fightstyle Fix".

3 hours later update:
Added "Centered Fine Aim", built off of Spadita's Classic Camera mod, title self explanatory.
It was originally going to use the same camera settings as all the other camera views, but I found out that during fine aim, legs are only animated to move forward regardless of movement direction, which looks bad, so instead the lower half of your body is hidden from the camera view.

February 23rd update: Added "Aim Assist Disabled"
February 29th update: Buffed Blunt damage reduction to use same stats as SR1 (25 to 35%)
March 1st update: Changed Stamina bonuses
 
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Added new files to "Difficulty Rebalance":
- heli_br/tp: Ever thought Heli Assault was too easy, or sometimes boring even? This should fix it! The health of your homie's car has been halved and time between enemy spawns has been reduced.
 
Bigger update:
Removed weapon changes folder, moved weapon file to difficulty rebalance. The new difficulty rebalance files/changes are:
- weapons.xtbl: Mac-10 uses the correct magazine. The Pipe bomb has been restored to it's original version but with a 4 second fuse time instead (important change, linked to below file);
- spawn_info_ranks.xtbl: Higher ranking gang members can no longer spawn with RPGs, but chances to get other high tier weapons have been increased. They also cannot spawn with grenades anymore, being replaced by pipe bombs (Does not affect scripted mission or activity spawns). Most homies that you can call via phone have been buffed to counter the lack of regeneration/revives (provided you don't use a secret healing exploit);
- driveby_diversion.xtbl: Restored the original version of the file, where enemies can spawn with pipebombs on lower levels.

Renamed Gat's vehicle folder: Calling him makes him drive up in a Saints styled Venom Classic (both vanilla's random standard Stiletto and GOTR's minivan were dumb, and this brings his vehicle in line with the other Saints homies).
 
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