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  1. RollingVoxel

    Which mod is crashing?

    Install Juiced by moving all files from its folder into the main directory and run the .bat file that comes with it. That's how juiced is installed. IF you by chance just replaced the dlls, that doesn't work without the modifications to the exe.
  2. RollingVoxel

    Which mod is crashing?

    https://www.saintsrowmods.com/forum/threads/installing-gotr-using-juiced-v7-1-0-or-later-for-beginners.24030/ Use this guide to install GOTR the right way.
  3. RollingVoxel

    Which mod is crashing?

    When installing GOTR, put it below everything else; even the juicedpatch stuff. GOTR is not a patch for the game but now a requirement for many mods. Without it, the game can and will crash. Warning: even with this, the game is guaranteed to crash; save your game as much as you can.
  4. RollingVoxel

    Which mod is crashing?

    M2M needs GOTR (I think)
  5. RollingVoxel

    SRTTR Packfile Builder (Python)

    I haven't worked with the reboot. I'm sorry that I am not of much help. My guess is that it isn't recognizing the convert command. Is there a prompt that pops up after typing the first convert command? It is probably asking for an input before you use the second convert command
  6. RollingVoxel

    SRTTR Toolkit (Concept)

    SRTexTool for SRTT and SRIV works for SRTTR (I think), but you have to use SR3RTextureUnpacker and use “./srtextool a <filename>.cpeg_pc <texturename>.tga.DDS” to replace.
  7. RollingVoxel

    SRTTR Packfile Builder (Python)

    Not yet, unfortunately. I don't know many of the differences between this game and the original. I just know many of the hashes are different and some mods from the original may work while others will not.
  8. RollingVoxel

    SRTTR Packfile Builder (Python)

    I built a primitive packfile builder. Not much is done since it doesn't compress the packfile properly but it does actually make it a proper packfile that can be unpacked and repacked. All we need now is an ASM Updater.
  9. RollingVoxel

    Gat and Kensington animation from GOOH

    Should be either plym_bs_sd, plym_bs_sd_idle_a, plym_bs_sd_idle_b, plym_bs_sd_idle_c; probably all of them
  10. RollingVoxel

    Gat and Kensington animation from GOOH

    Remember to back up the original preload_anims.vpp_pc before anything. Unpack both preload_anim.vpp_pc with ThomasJepp'sTools, Choose the animations from GOOH you want copy them, paste those animations over the corresponding animations in SRIV preload_anim folder. Repack the SRIV preload_anim...
  11. RollingVoxel

    SRTTR Toolkit (Concept)

    Maybe. But there's also no way, that I know of, to pack str2_pc files for SRTTR Edit: No. No it does not.
  12. RollingVoxel

    SRTTR Toolkit (Concept)

    So.. I recently bought SRTTR. I seen that there were no texture tools and decided I'd make one (Now, it is not actually working which is why it is a concept; but I opened this thread for anyone who knows python to try their hand at it, make sure to post your attempts on the thread so we can...
  13. RollingVoxel

    How to port Saints Row IV Characters to Saints Row: The Third

    Not really how that works, hence why you don't have to pack xtbl or lua files and have to pack cpegs, gpegs, ccmeshes, and cmorphs. The game will not recognize them loosely, they need to be condensed and compressed for the game to understand. You could try packing them into an str2_pc but I...
  14. RollingVoxel

    How to port Saints Row IV Characters to Saints Row: The Third

    simple: sim_pc files are primitive assets like a ccmesh_pc or cmorph_pc is. This is unrecognized by the game unless it is packaged into a packfile like a vpp_pc or str2_pc I never tried packing the sim_pc files into a str2_pc before, you can try it, tell me how it goes
  15. RollingVoxel

    How to port Saints Row IV Characters to Saints Row: The Third

    That's where the use of AI comes in to help script the automation.
  16. RollingVoxel

    NPC Model Swap assistance

    Is the Kenzie model from SRIV or SRGOOH?
  17. RollingVoxel

    NPC Model Swap assistance

    Sim.pc issue. Go back to my tutorial and find the sim_pc section. Unlike SRIV, sim_pc files are preloaded in another packfile instead of inside the character file in SRTT
  18. RollingVoxel

    NPC Model Swap assistance

    Material issue. Both games are similar, but the material doesn't exist in SRTT so it defaults to an emissive red
  19. RollingVoxel

    NPC Model Swap assistance

    Should be in the misc_tables.vpp_pc
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