How to port Saints Row IV Characters to Saints Row: The Third

Ha, complex is true. I haven't done .sim_pc myself, but this scenario can probably be solved with Windows batch files (.bat) to make combining that process easier... for the end user. Kind of like how gameqube made the asm updater initially with a batchfile

The problem is of course, the Windows batch scripting itself. [oof.mp3]
That's where the use of AI comes in to help script the automation.
 
How come we can place str2 files in the root directory, but we can't place sim_pc in the root directory?

What if I moved all the sim_pc files from preload_rigs to their respective str2 files? Would that not work?
 
How come we can place str2 files in the root directory, but we can't place sim_pc in the root directory?

What if I moved all the sim_pc files from preload_rigs to their respective str2 files? Would that not work?
simple: sim_pc files are primitive assets like a ccmesh_pc or cmorph_pc is. This is unrecognized by the game unless it is packaged into a packfile like a vpp_pc or str2_pc
I never tried packing the sim_pc files into a str2_pc before, you can try it, tell me how it goes
 
I never tried packing the sim_pc files into a str2_pc before, you can try it, tell me how it goes
I was more wondering if there's code somewhere that tells the game to look for the sim_pc files within the preload_rigs. Because if there's not, I don't see why it wouldn't work
 
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I was more wondering if there's code somewhere that tells the game to look for the sim_pc files within the preload_rigs. Because if there's not, I don't see why it wouldn't work
Not really how that works, hence why you don't have to pack xtbl or lua files and have to pack cpegs, gpegs, ccmeshes, and cmorphs. The game will not recognize them loosely, they need to be condensed and compressed for the game to understand. You could try packing them into an str2_pc but I don't think the game will recognize sim_pc files outside the preload_rigs.vpp_pc
 
Not really how that works, hence why you don't have to pack xtbl or lua files and have to pack cpegs, gpegs, ccmeshes, and cmorphs. The game will not recognize them loosely, they need to be condensed and compressed for the game to understand. You could try packing them into an str2_pc but I don't think the game will recognize sim_pc files outside the preload_rigs.vpp_pc
So it may not be code, but there is something somewhere that tells the game to look for the sim_pc files within the preload_rigs specifically.

That's a bummer.

I've only just got back from work, but I will test it out anyway
 
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