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  1. -SeaboundSaint-

    ReFabricated: Clothing Texture Patch

    Install the files from the library to the same place you installed the patch.
  2. -SeaboundSaint-

    Cutscene Patch

    I'm aware of the issue and have made a note to look into it for the next update. It's nothing you've done wrong. It shouldn't happen every time the cutscene is played. I'd be surprised if that patch did fix it, but it is probably a similar issue.
  3. -SeaboundSaint-

    Ronin Spray tags

    I've had a project like this in the back of my mind for some time now. Here's what I've just thrown together. Tags 1-3 are the generic Saints Tags. Tags 4-6 can be either the generic Brotherhood, Ronin or Samedi Tags. (7 and 8 are unaffected.) I can't upload a preview image right now as images...
  4. -SeaboundSaint-

    Broken customization, what went wrong?

    People have been reporting issues with v8.0 since it released. I didn't know v8.0.3 was out. Honestly, I'm still on v7.6.0 and and it works fine for my modding purposes. But if there are no further issues to the ones you mentioned here, I believe you should be bug free now!
  5. -SeaboundSaint-

    Humanistic Sliders: Evolution

    This is all by design. Everything that was in the old "Body" menu (Now "Skin/FatBones") is now in a sub-menu of the "Face" menu (now "Morphing") called "Body". This sub menu contains the new sliders added by HS:Evo. The reason there are sliders called "None" which do nothing is because removing...
  6. -SeaboundSaint-

    Broken customization, what went wrong?

    I was replying to someone else with that. I meant further down in the post, but I've just realised you are in fact the same person who asked in the HS:Evo thread. Sorry for the confusion. (How have so many people had the exact same issue on just a random Thursday?...)
  7. -SeaboundSaint-

    Broken customization, what went wrong?

    The only issues Open City could cause are to do with too many triggers/navpoints being loaded in the game world at once.
  8. -SeaboundSaint-

    Humanistic Sliders: Evolution

    Only if M2M is listed above HS:Evo in loose.txt.
  9. -SeaboundSaint-

    Humanistic Sliders: Evolution

    ReFabricated doesn't. M2M does, but not for HS:Evo.
  10. -SeaboundSaint-

    Broken customization, what went wrong?

    See this post.
  11. -SeaboundSaint-

    Humanistic Sliders: Evolution

    I don't see any other mods in either of the above loose.txt files that use pcr01.lua, or modify the HUD.
  12. -SeaboundSaint-

    Humanistic Sliders: Evolution

    They are already combined. They come with HS:Evo.
  13. -SeaboundSaint-

    Humanistic Sliders: Evolution

    If you built your character using Vanilla sliders or Skylion's Super Sliders (GotR), any version of Humanistic Sliders will change your character's appearance upon installation. Uninstalling HS:Evo will restore everything. If you built your character with the original Humanistic Sliders mod...
  14. -SeaboundSaint-

    Which mod is crashing?

    M2M needs to be listed above Humanistic Sliders Evolution in loose.txt because the "pcr01.lua" in HS:Evo requires data from that file which M2M's version does not have. It's possible that's why your character's hair color changed. It also means the Player Creation (Plastic Surgeon) menus are...
  15. -SeaboundSaint-

    Fix For the Ronin gang not showing up in cutscenes

    The process is similar to NPCs. You need the Vehicle Cruncher from Shaundi's Secret Stash. - Edit the .xtbl file for the vehicle you want to modify (eg: CAR_2DR_EXOTICSPORTS01.xtbl). - Then copy it into the "tables" folder, along with the matching "_cust" file (eg...
  16. -SeaboundSaint-

    Which mod is crashing?

    If you're crashing before the main menu, it could be that the Replaceable Animations you've chosen in FPA+ are exceeding the combined 270kb limit. Have you tried removing Player Death Scream? It's still a new mod. It could be an oversight on my part.
  17. -SeaboundSaint-

    Which mod is crashing?

    Humanistic Sliders should be installed above M2M. If that doesn't fix it, try removing "mods/Open City", and let us know if that fixes it or not.
  18. -SeaboundSaint-

    Fix For the Ronin gang not showing up in cutscenes

    The Saints Gang Styles are a little tricky to mod because of how they're hard coded to be swapped in-game by the Gang Customization system. You can't just edit their "_pre.xtbl" file to use another character and have Cutscenes and Action Nodes work. The only way is to trick the game into...
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