Thanks for the kind comments, Jake! Glad you're enjoying the mod!
I do have a list of lights for every Vehicle, but I'm not sure there's a way to activate them through Lua (by name). I can have another look into it, but I think the function I used for headlights can only affect headlights. I...
NPC Editing Guide - Update v1.0.1!
The entire guide is now available in the main post!
Improved phrasing and fixed spelling mistakes.
The .txt files from v1.0.0 are still available to download, but any future updates will be made directly to the main post.
The following is a list of every Persona (voice) in Saints Row 2, with a sub-list of every Persona Situation they have Voice Lines for.
A "Persona Situation" is essentially a collection of Voice Line audios for each character in a given situation. (Eg: Calling the police, fleeing, drunk, etc..)...
SR2 LUA Chaos - Update v1.0.1!
"Random Movement Animation" effects have been split into two effects: "Random Stand" and "Random Walk".
"Teleport" effects have been consolidated into one effect, to make the chance of one occurring less frequent and more consistent.
"Play Random Song" now has a...
The latest version of "Seabound's Essentials" is required to run this mod!
Welcome to QOL Constants for Saints Row 2!
This lua script adds a ton of brand new features to Saints Row 2, such as:
• Health modifiers
• Hunger system
• Animation player
• Ragdoll on command (even in cutscenes!)
•...
That does sound familiar to what I experienced with this issue during testing.
I did try to fix it before release. The only thing I could think of was giving each Strap or Buckle mesh a unique VariantID (Material). But it didn't work. Even if it did, there's not enough spare memory for all...
Right, so this is the same issue I experienced back in testing.
The "Belt Buckles" and "Belt Straps" are made from the same meshes. Your character is wearing two of the same mesh. The Strap mesh and Buckle mesh are the same model, just with different parts hidden. This means they use the same...
Now this is freakin' awesome! I've tried and failed many times at modding Vehicle handling, and this is what I always wanted to achieve, but got nowhere close. It does feel very reminiscent of GTA IV. Bravo! I hope you do go on to do all the Vehicles. (131 isn't that many really...)
I've...
Yes and no. It is possible to add NPCs as Clothing Items. However, you need to allocate a lot of memory to do that in customization_slots.xtbl.
The reason this LOD Ronin Model works is because it's one of the smallest NPC mesh file sizes in the game (still large compared to clothing meshes)...
Could you please be more specific?
"Custom Height Fixes" doesn't actually fix the height of the character, or fix situations where their feet are clipping through the floor, or where they're floating. It only really fixes prop placements when Playa is holding something.
Turn on...
I installed everything correctly. The .ini is v8.1.0. I tried the recent Nightly and got the same issue.
The only thing I can possibly think of is that my current lua project heavily relies on the player_button_just_pressed() function. Maybe that could be interfering? But then if that were the...
Yeah, I'm aware of all that. What I'm saying is AddBindToggles does nothing. Even with juiced.ini otherwise stock. It still works for me on v7.6.0. I know other people aren't having this issue.
Finally got around to updating from v7.6.0 to v8.1.0, but the Juiced key binds aren't working, no matter what I change in the .ini. Any idea what's going on? I get error messages about exceeding memory at launch. Could that be at all related? It's never been an issue before...
It might be possible if the Hair items were moved to wardrobe slots, but obviously then you couldn't color them.
For tattoos etc., I'd imagine the same. If they were moved into clothing slots, maybe they'd save to an outfit. But then you'd have to choose between having clothes or tattoos.
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