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  1. -SeaboundSaint-

    Saints Row Prequel in pitching phase (Saints Row '77)

    I'm a single player guy, so this is sad to hear. But I can understand how a multiplayer project would be more affordable to make. At least it would be something, and at least someone's still trying.
  2. -SeaboundSaint-

    Made 2 Measure: Seabound's Clothing Patch

    Now you mention it, each of the items I listed above only has one VID, which is VID "0"... (Except for the Left Thumb Rings which use only VID "25", and the Ski Mask which uses VIDs "1" and "2"...) So @SophieModan's issue might be due to confusion between the "Backpack", "Baseball Cap" and "Doo...
  3. -SeaboundSaint-

    SR2 | Share your cool/funny screenshots

    Smiling Gat is here to brighten your day!
  4. -SeaboundSaint-

    Made 2 Measure: Seabound's Clothing Patch

    Certain combinations of Items do this. I'm not sure why, and I don't know what they all are. There are four that I know of: 1. Driver's Cap + women's dress scarf 2. Cowboy Hat + women's dress scarf 3. Backpack + Short Sleeve Jumpsuit/Ski Mask (Edit: Just noticed their character had the Left...
  5. -SeaboundSaint-

    A question about a particular file

    Another way to do instant ragdolling would be to lower the <Knockdown_Points> values in spawn_info_ranks.xtbl. You can also tweak Health Points and NPC Weapon Loadouts in there.
  6. -SeaboundSaint-

    Open City: Hidden Interior Warps

    I wanted to put a node to get in there, but there's no ground collision. But you can get in either with Juiced's "NoClip", or a wall breach glitch. It would be cool to see that whole area renovated though, like with @Admixon's renderings. Imagine that Saints Row Prequel project got the go...
  7. -SeaboundSaint-

    Humanistic Sliders: Evolution

    It's not HS:Evo. But I see you've since found the cause of the issue.
  8. -SeaboundSaint-

    Humanistic Sliders: Evolution

    Hmm... Nothing wrong there. Could you show me a screenshot(s) of your issue? Only with the M2M Privacy Policy expansion. The censors are accessible as clothing items which can be configured however you like.
  9. -SeaboundSaint-

    Made 2 Measure: Seabound's Clothing Patch

    You could use M2M with Vanilla, but there may be some serious bugs resulting from doing so. I wouldn't recommend it.
  10. -SeaboundSaint-

    Cutscene Patch

    The only way I know how to replace Playa in cutscenes is to edit the cutscene files themselves. You would have to replace every instance of "#PLAYER#" throughout the file with something else. Then under <Characters> add a <CharMesh> entry to what used to be the "#PLAYER#" Character. So...
  11. -SeaboundSaint-

    Cutscene Patch

    Okay, here is a patch for this cutscene only. Extract the contents into your Saints Row 2 root directory, overwriting the files when prompted. All the RO02-01.xtbl files will go where they need to go, so you can use them with the .bat menus. The reason I haven't hot-fixed the main mod is...
  12. -SeaboundSaint-

    Humanistic Sliders: Evolution

    Sounds like a load order issue. Show me your loose.txt.
  13. -SeaboundSaint-

    Cutscene Patch

    Okay, I think I might know what's causing it, though I still don't experience the issue personally. Try this file, and please confirm that the Police Car still appears correctly in the background of Jane Valderama's news Shots in front of the Casino.
  14. -SeaboundSaint-

    Cutscene Patch

    Have you tried disabling "Improved Firearm Sounds"? (I can't test it, the download link isn't working for me.)
  15. -SeaboundSaint-

    Recoloured Loading Screens

    Customise the look of your Loading Screens with these recolourations of Saints Row 2's Vanilla versions! PURPLE: COLOUR-CODED: (Colour of Loading Screens changes depending on which Gang's Mission they depict.) INSTALLATION: via Juiced Patch (v7.1.0 or later): 1. Create a new folder...
  16. -SeaboundSaint-

    Cutscene Patch

    Nothing seems wrong with either of those files... Are you using the latest version of Juiced Patch (v8.0.2)? It appears there are a few people reporting bugs with it related to memory, so it could be that. If so, you could try downgrading to the previous version (v7.9.5).
  17. -SeaboundSaint-

    NPC Editing - A Comprehensive Guide

    Not at the moment. Maybe someone will see your question in future though and look into it. Interesting. Admittedly, I don't know too much about actual 3D modelling (tried Blender, bought a real doughnut instead). You should look into this old project of mine. The leftover Morph_Keys don't...
  18. -SeaboundSaint-

    Cutscene Patch

    Hmmm... That's quite strange. There are 16 versions of this file included in the mod. I've checked all of them in WinMerge and nothing seems amiss. I can't replicate the issue. Does it happen every time? Could you please send me your "loose.txt" and "cutscene_patch.ini"...
  19. -SeaboundSaint-

    NPC Editing - A Comprehensive Guide

    I have no idea. There is usually a <Min_Blink> and <Max_Blink> inside Character files (npc_name_cha.xtbl), but they don't actually do anything.
  20. -SeaboundSaint-

    Church Revival Project

    Nice! Are you planning to replace the textures with the SR1 equivalents? Always wondered how that would look.
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