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  1. -SeaboundSaint-

    Player Death Scream Restored (SR2)

    Now included in QOL Constants! This mod will make Playa yell in pain whenever they die. (As it always should have been.) This has been coded in Saints Row 2's master lua script; sr2_city.lua. This file is also modified by Gentlemen Of The Row, Sandbox+ and Sandbox++, so compatibility versions...
  2. -SeaboundSaint-

    Character Customization Change Player Voice with Juiced Patch

    Nice! I hadn't thought about that! I guess it would be a commonly used persona situation. I tried other persona situations with this code, but only voice - death scream seems to work. I wonder if there's a flag or something somewhere that allows it to play while a character's dead which the...
  3. -SeaboundSaint-

    Character Customization Change Player Voice with Juiced Patch

    Yeah, you totally can! You'd just have to add it to a Compliment/Insult in customizable_actions.xtbl. The animation mod I'm currently working on will make doing this even easier. Running audio_play_persona_line(LOCAL_PLAYER, "voice - death scream") through the Juiced lua console successfully...
  4. -SeaboundSaint-

    Female Player Animations+ (FPA+)

    Then they'll be using the same Compliments and Taunts that other NPCs use, which are the following: Compliment A Compliment B Compliment C Compliment D Insult A Insult B Insult C Insult D The versions in FPA+'s GFL_Life only affect female NPCs. For males, GML1. For pedestrians...
  5. -SeaboundSaint-

    Female Player Animations+ (FPA+)

    You can select the Saint's Gang Sign in Gang Customization (in Saints HQ). Anything added by FPA+ is selectable.
  6. -SeaboundSaint-

    Female Player Animations+ (FPA+)

    Those are unlockable by progressing through the game. But if you mean you want the unlockables to use the specific animations they originally used in Vanilla, use the "VANILLA TAUNTS & COMPLIMENTS" Special Set.
  7. -SeaboundSaint-

    Character Customization Change Player Voice with Juiced Patch

    Theoretically it could be done via lua with the "on_death" function. Something like: function player_death_scream() local function play_death_scream_situation() audio_play_persona_line(LOCAL_PLAYER, "voice - death scream") end on_death("play_death_scream_situation"...
  8. -SeaboundSaint-

    SR2 | Share your cool/funny screenshots

    Just a few screenshots from 2025 I didn't get around to sharing:
  9. -SeaboundSaint-

    SR2 | Share your cool/funny screenshots

    Today I found out Poseidon's Palace has a freaking aquarium in the ceiling and it feeds into the central fountain. How have I never looked up inside the casino before? (I was wondering where this guy was hiding.)
  10. -SeaboundSaint-

    Animations: A Comprehensive Guide.

    Small update: - Added a note about an unused Animation Set I missed from the human Animation Set Tree. (MASCOT.xtbl) - Added three Playa Persona Situations which I missed from the Persona Situations list. (observe - driver hit something, voice - grunt (long), bmplayer_voc_pain)
  11. -SeaboundSaint-

    Character Customization Change Player Voice with Juiced Patch

    Found it! It's one I missed: observe - driver hit something I haven't listened to all the voice lines in this situation, but the one you referenced is likely in there. I noticed this one because it gets disabled for some Activities in "activity_player_persona_replacement.xtbl". I've also found...
  12. -SeaboundSaint-

    (Deprecated) The Boss Vs. Donnie

    Could you link me to this? "Shopping Maul" has a bug on PC that makes it incompletable. It's to do with the win condition being The General's death, but he doesn't switch from invulnerability in time to be killed by the Bullldog's explosion, and usually gets stuck in, or under, the floor. I...
  13. -SeaboundSaint-

    (Deprecated) The Boss Vs. Donnie

    Woah, okay, calm down! No one's upset here! You're good, man. Nothing wrong with anything. "To be fair" is a phrase that gets thrown around a lot where I'm from. It doesn't mean anything. I should have thought about the potential for misunderstanding before writing it. My bad. I only linked to...
  14. -SeaboundSaint-

    (Deprecated) The Boss Vs. Donnie

    You mean this old thing?... SR1 canonizing was part of a mission script. I'm thinking maybe it could be done as a custom mission in SR2 via SuperUI...
  15. -SeaboundSaint-

    SOLVED How do I replace the AX-50 Firework with Vanilla AX-50 in GOTR?

    To extract the game's files, you'll need to extract "common.vpp_pc" using "ThomasJepp.SaintsRow.ExtractPackfileGUI.exe" (download here). To edit them, I'd recommend Notepad++.
  16. -SeaboundSaint-

    Made 2 Measure: Seabound's Clothing Patch

    I assure you they do work. The additional Slots in M2M would not be possible if they didn't work. The PC port uses <PS3_CPU_Size> and <PS3_GPU_Size>. I imagine the others are for Xbox 360. Btw; <Render_Order> is what I was referring to here: Edit: It turns out Overshirts and Coats both use the...
  17. -SeaboundSaint-

    Made 2 Measure: Seabound's Clothing Patch

    Pretty much. But to be clear, when I'm talking about memory allocation, I'm talking about increasing the maximum mesh loading capacity of the clothing Slots via customization_slots.xtbl. Increasing that capacity has no effect on this bug. It just allows the Ronin Jackets to be rendered in that...
  18. -SeaboundSaint-

    Made 2 Measure: Seabound's Clothing Patch

    Maybe you're right. But those Ronin Jackets require literally double the memory allocation to the "coats" Slot than other Coats in order to render. Dismantling the combination of Flags which cause the Overshirt to switch to the Flat mesh doesn't cause an issue, because only one mesh is being...
  19. -SeaboundSaint-

    Made 2 Measure: Seabound's Clothing Patch

    Probably. I explained everything in the post I linked you to. It happens when the game tries to apply a Ronin Jacket mesh and switch an Overshirt's mesh at the exact same time. The game can't handle it, likely due to the memory expense of the Ronin Jackets. Applying both meshes simultaneously is...
  20. -SeaboundSaint-

    Made 2 Measure: Seabound's Clothing Patch

    To repeat: Use the "Edit" button in the bottom left corner of your previous post. Don't double-post. It's annoying. You'll have to be more specific about what caused that particular crash. Eg: Did it happen when switching menus? This issue is known about and there are workarounds.
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