[SR2] PC DLC

Drop the DLC folder in your SR2 main folder. After that, look a file called "juiced.ini" and search for "EnableDLC", if it is in 0 both of you need to change it to 1
We both changed it to 1
Drop the DLC folder in your SR2 main folder. After that, look a file called "juiced.ini" and search for "EnableDLC", if it is in 0 both of you need to change it to 1
not sure if related but he had the gentleman’s mod installed. He deleted it and then reinstalled saints row 2 and it let us play co-op after
 
Everything seems to be included in the DLC. All the clothes and cars and missions, cutscenes included. The only differences I've noticed are some minor missing animations with the DLC vehicles (Although those may have been missing in the console release), and a minor change with one of the missions where you drive a trash truck instead of an Alaskan seen in the console release
The mission that is using the city waste truck instead of the alaskan is because it's used in coop, the main reason why this was changed is due to the the "corpse" attach points on the alaskan. The function for this is more or less the same one used for carlos when he's being drug around. The dlc changed how that function worked, more or less more attach points and other things would need to be entirely redone to support this. While I can't speak for tervel directly, it was briefly mentioned as not planned during testing. I however hope this is revisited in the future and implemented.
 
The mission that is using the city waste truck instead of the alaskan is because it's used in coop, the main reason why this was changed is due to the the "corpse" attach points on the alaskan. The function for this is more or less the same one used for carlos when he's being drug around. The dlc changed how that function worked, more or less more attach points and other things would need to be entirely redone to support this. While I can't speak for tervel directly, it was briefly mentioned as not planned during testing. I however hope this is revisited in the future and implemented.
Wait, so does this mean the vehicle_drag_ragdoll_start() Lua function can work with Vehicles other than the Compensator? If so, any idea which ones?
 
Amazing how far love and dedication can take a broken mess of a port. Unfortunate it doesn't work with GotR, but given this community, I'm sure there will be a workaround or something else coming. Either way, that doesn't take away from how great of an accomplishment this is.
 
The original function only works on vehicles that have the chain_hitch mesh attached to it
Did a file search, and "truck_4dr_pickup04.car_pc" is the only .car_pc file with "chain_hitch" in the hex. So only the Compensator can use it.
Thanks for the insight.

So, am I correct in thinking the only difference with the DLC function is the name of the attach points it can use, or is there more to it than that?
 
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