I'm working on a huge modding project and I need some important questions answered

I'm working on a very special mod I want to release, also being my first. So I want to ask some questions necessary for going well...

Question one: how do I edit the skin textures for NPCs, what files would I have to look for?

Question two: How can I change an NPC skin color to a more ghost white, it's really confusing finding which color is witch, unlike with clothes colors

Question three: Can I make two different variants for one texture.

Question four: I know you can't change NPC clothes with the NPC cruncher, but please is there anyway to do so.... Editing the meshes, or messing with the 3d model, any advice if you have any. It's driving me mad working with so minimal supplies.

Question five: how can you make a certain group of NPCs spawn in certain locations with that group only?

Please and thank you very much...

Wish me good luck with my mod.....
 
Another thing about one and four I forgot to ask is...

Can you alter the face of an NPC and how?

If I can't alter any NPC meshes can I at least make a new NPC from the ground up... Or from my custom boss?
 
To edit NPCs, you have to find the corresponding NPC's xtbl in the misc_tables, edit whatever you want, and crunch it using the cvtf ped cruncher. Facial morphs? I don't know about that, I am not sure whether we have got that far or not, I assume there is a way. How do you mean "Two different variants for one texture?"
 
Question one: how do I edit the skin textures for NPCs, what files would I have to look for?
Well, you need to edit that npc's peg files (.peg and .g_peg), the tool is basically called Peg Texture Tool

Question two: How can I change an NPC skin color to a more ghost white, it's really confusing finding which color is witch, unlike with clothes colors
That depends, some npc's have skins set on their texture files (peg files) or in xtbl files.. in my case i had to edit Gat's texture to make his skin more accurate to his sr1's version.

Question three: Can I make two different variants for one texture.
Its possible, but is a lot of work.

Question four: I know you can't change NPC clothes with the NPC cruncher, but please is there anyway to do so.... Editing the meshes, or messing with the 3d model, any advice if you have any. It's driving me mad working with so minimal supplies.
There's a way but is super hard.. via HxD. Besides that, there's no way to mess with models (meshes) for now. DropOff is working on a tool to import for a while, but we dont know when its going to be out.. so patience is all we got.

Question five: how can you make a certain group of NPCs spawn in certain locations with that group only?
When you create a variant of an npc, it will behave the same way that npc is programed to work. For example, if you want to duplicate Samedi's soldiers without messing with the original form.. just pick the npc you want to edit, open the xtbl file (Notepad++ or Table File Editor) and once you see this line:
1773187000975.png

Just change it to the name of the other npc you wish to test. Make sure the other files that are related to the npc's .xtbl also have the same name, otherwise it wont work.
1773187070749.png

Then you just do your magic, do the stuff you want to edit and everything else, i recomend using Table File Editor to see things more detailed and organized.

Wish me good luck with my mod.....
Good luck
 
Also want to change the facial features of a civilian npc to make them a bit younger, like shaundi. Is that possible?
 
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