I only deleted the pixelate lines from the shaders_pc that's in the game directory. I seen another shaders file but nothing regarding pixelation in that one.Make sure your modified shaders_pc has the highest priority in your loose.txt.
I only deleted the pixelate lines from the shaders_pc that's in the game directory. I seen another shaders file but nothing regarding pixelation in that one.Make sure your modified shaders_pc has the highest priority in your loose.txt.
As I've said it's not an issue, you'll have to remove thedata\shaders\standard\sr2-pixelate_c.fxo_pc
shader by yourself from shaders_pc, it's a text file that is extension-less
Weird. I just tried it and yeah. My game crashes. The GotR one works fine though.I only deleted the pixelate lines from the shaders_pc that's in the game directory. I seen another shaders file but nothing regarding pixelation in that one.
It never crashes for me except I just get severe frame drops and intervals of frame freezes.Weird. I just tried it and yeah. My game crashes. The GotR one works fine though.
Glad it's sorted.EDIT: It works. I can see my character in full detail now. Thanks for the help, and sorry for melting brains.
Mods in general are best installed above Juiced's mods. Humanistic Sliders should be installed above M2M.Just wondering in the juiced loose.txt should this mod and by extension M2M be above the "mods/juiced lines" or below them. Or does it not matter?
Thanks for highlighting this, scrabzord. It was an oversight. Some of the Coma Awakening presets use hair which is only available via GotR or Made 2 Measure. I've been thinking about making an optional update to this mod, so I'll address it then.The Coma Awakening player_presets.xtbl seems to crash my game (using Juiced Patch and not GotR), the regular one works fine though, but I just thought I'd let you know![]()