Hey guys and girls, thanks for posting, i wasn't aware of the issue, don't play the game no more and the tread on the Steam forum seems to have died off.
Ill go dig into my folders see where my source code is and update it, lets hope the SR3 updates gave it more possibilities rather then less :-)
On the bright side x16 probably would have looked worse then x8, i think the game cant handle it, concidering no one been able to play at x16
Is your Steam service running? if not then the next question is are you running steam as admin?
PS: changed the download link to my Steam post, since i...
you have to update the ASM, but it still be useless in XP as only the editor gets enabled, you still have to record in DX11
If someone figures out how to enable the ingame menu as well that would be awesome
It works fine if your system can handle it.
But uhm... what resolution are you playing on that you need 16x MSAA anyways :p
The higher the resolution the less need for AA
I found it rather annoing that i had to browse to the config file to change settings everytime i changed a setting ingame since the ingame options do not have all of the settings and/or group them toghetter so they get reset.
So i made this launcher.
I made it to expand/colapse so everyting...
Please note, ingame shaders, vertex colors etc. do affect the actual ingame brightness and/or tinting.
For clothes you might wanna make the colors pretty dark. for Cars you might want to make them pretty strong.
I made this for converting back and forth 8-bit RGB to Arithmetic RGB for use in the color tables.
To load up a color just paste the piece in the text-area and push the "Code to sliders" button.
Now you can view and edit the color.
To put a color into the code needed in the LUA's again just...
Ok i tried, and it does indeed work on DX9
in pause_menu_top.lua on line 166-173 just remove the check for game_record_mode_is_supported
if game_record_mode_is_supported() then
Data[#Data+1] = Casual_record_button
if game_machinima_is_recording() == true then
Data[#Data+1] =...
Concidering all it really does is make a script of the events happening, it should work perfectly fine under DX9 (The restriction is likely set because the export process needed to be run under DX10 or DX11) so is there anyway in the scripts to enable this in DX9 ?
I think people with AMD...
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