Recent content by Gameplay Crush

  1. Gameplay Crush

    Saints Row: the Third - Launcher with Advanced Options

    Hey guys and girls, thanks for posting, i wasn't aware of the issue, don't play the game no more and the tread on the Steam forum seems to have died off. Ill go dig into my folders see where my source code is and update it, lets hope the SR3 updates gave it more possibilities rather then less :-)
  2. Gameplay Crush

    Saints Row: the Third - Launcher with Advanced Options

    On the bright side x16 probably would have looked worse then x8, i think the game cant handle it, concidering no one been able to play at x16 Is your Steam service running? if not then the next question is are you running steam as admin? PS: changed the download link to my Steam post, since i...
  3. Gameplay Crush

    Clip Editor

    you have to update the ASM, but it still be useless in XP as only the editor gets enabled, you still have to record in DX11 If someone figures out how to enable the ingame menu as well that would be awesome
  4. Gameplay Crush

    Xtbl Editor

    All very good stuff :-) thanks
  5. Gameplay Crush

    Saints Row: the Third - Launcher with Advanced Options

    no its not build in, my launcher changes the style of the window.
  6. Gameplay Crush

    Saints Row: the Third - Launcher with Advanced Options

    Uploaded new version, please post if theres any issues Added Windowed (borderless) option
  7. Gameplay Crush

    Saints Row: the Third - Launcher with Advanced Options

    Uploaded new version Added 4096 shadow map size Fixed TRILINEAR setting.
  8. Gameplay Crush

    Saints Row: the Third - Launcher with Advanced Options

    It works fine if your system can handle it. But uhm... what resolution are you playing on that you need 16x MSAA anyways :p The higher the resolution the less need for AA
  9. Gameplay Crush

    Saints Row: the Third - Launcher with Advanced Options

    I found it rather annoing that i had to browse to the config file to change settings everytime i changed a setting ingame since the ingame options do not have all of the settings and/or group them toghetter so they get reset. So i made this launcher. I made it to expand/colapse so everyting...
  10. Gameplay Crush

    Saints Row: the Third - RGB Editor

    Its diffrent with every single Item, but the shade of the color you load up should tell you enough about how dark/light it should be
  11. Gameplay Crush

    Saints Row: the Third - RGB Editor

    Please note, ingame shaders, vertex colors etc. do affect the actual ingame brightness and/or tinting. For clothes you might wanna make the colors pretty dark. for Cars you might want to make them pretty strong.
  12. Gameplay Crush

    Saints Row: the Third - RGB Editor

    I made this for converting back and forth 8-bit RGB to Arithmetic RGB for use in the color tables. To load up a color just paste the piece in the text-area and push the "Code to sliders" button. Now you can view and edit the color. To put a color into the code needed in the LUA's again just...
  13. Gameplay Crush

    Clip Editor

    Ok i tried, and it does indeed work on DX9 in pause_menu_top.lua on line 166-173 just remove the check for game_record_mode_is_supported if game_record_mode_is_supported() then Data[#Data+1] = Casual_record_button if game_machinima_is_recording() == true then Data[#Data+1] =...
  14. Gameplay Crush

    Clip Editor

    Concidering all it really does is make a script of the events happening, it should work perfectly fine under DX9 (The restriction is likely set because the export process needed to be run under DX10 or DX11) so is there anyway in the scripts to enable this in DX9 ? I think people with AMD...
  15. Gameplay Crush

    xtbl support for Scite

    reserved for ASM
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