Also I got many questions, how do you edit the npc models? Like change up their clothing colors? Because I can't seem to extract the cvtf files, to be xtbl so I can edit them
You don't need to do that. All the .xtbl files are already readily available (extract common.vpp_pc). You edit the colour names in the .xtbl (names must match character_color_pool.xtbl), then feed it into the NPC Cruncher, which generates a .cvtf based on the .xtbl.
Also, how did you add the fleur de lis to the Ronin jackets? Was it part of another mod of yours?
Textures are located in .peg_pc and .g_peg_pc files. They can be extracted using Masamaru's sr2PegTool. Then the .png can be edited using an image editor (I use GiMP). Once the .png is edited, repack it into the extracted .peg_pc and .g_peg_pc file using sr2PegTool.

The Fleur De Lis design is taken from the Logo texture which can be used on Clothing Items in-game, then edited into the Ronin Gang Style's textures.

I should note that while using the Ronin Gang Style, the Fleur De Lis symbol will also apply to Ronin NPC Jackets.
 
You don't need to do that. All the .xtbl files are already readily available (extract common.vpp_pc). You edit the colour names in the .xtbl (names must match character_color_pool.xtbl), then feed it into the NPC Cruncher, which generates a .cvtf based on the .xtbl.

Textures are located in .peg_pc and .g_peg_pc files. They can be extracted using Masamaru's sr2PegTool. Then the .png can be edited using an image editor (I use GiMP). Once the .png is edited, repack it into the extracted .peg_pc and .g_peg_pc file using sr2PegTool.

The Fleur De Lis design is taken from the Logo texture which can be used on Clothing Items in-game, then edited into the Ronin Gang Style's textures.

I should note that while using the Ronin Gang Style, the Fleur De Lis symbol will also apply to Ronin NPC Jackets.
Ohhhh

I guess now it only makes sense to use the Ronin gang style after you wipe them out lol
 
Update to v1.1!

  • An option is now available to revert the gang members' colours back to what they were originally. (Must install GS+ models first.)
  • An option is now available to remove the Ronin Soldiers' Bike Helmets.
  • Cutscene Models are now in a separate folder, to avoid confusion for those not using Cutscene Patch v1.4.

Thanks to @NinjaSr2 for requesting the original gang colours option in v1.1.
 
i tried v1.1 no issues on my end except one very tiny error the ronin gang has the saints logo on the back rather than the dragon that is all. i am assuming it is due to the previous version of the mod But other than that you did very good seperating thje folders to make it easier and more accessible the various gang style is a pretty good option for those who like to mix things up. overall good job:thumbsup:
 
i tried v1.1 no issues on my end except one very tiny error the ronin gang has the saints logo on the back rather than the dragon that is all. i am assuming it is due to the previous version of the mod But other than that you did very good seperating thje folders to make it easier and more accessible the various gang style is a pretty good option for those who like to mix things up. overall good job:thumbsup:
Whoops, my bad. I forgot to include the texture files for the original color models. Thanks for highlighting this. It should be fixed now.
 
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