Official Documentation
vpp - Packfile format for SR4
asm - Asm file format
vpp, asm - asm and vpp file formats
peg - Peg file format
czh, czn - SR3 zone file format
grid - grid_pc file format
vpp, v_file_header, czh, czn - Kinzies-Toy-Box/file_formats.md
smesh, cmesh, lmesh, matlib - Crunched Mesh Formats
anim, sim, morph - Crunched Animation Formats
Open Implementations
vpp, asm, le_strings, bnk, peg, cmesh, sim, sr3s - Minimaul - ThomasJepp.SaintsRow
cmeshx, rigx, matlibx - Volition - Saints Row FBX Converter
czn, czh - Quantum - SRZoneTools
cmesh - MissingLink - SR4 Character Mesh Viewer
peg - Yepoleb - SR Textool
vpp, asm, peg - gibbed - Gibbed.Volition
sr3s - Corrodias - SR3 Save Editor C
peg - scanti - SR3 Texture Utilities
matlib - Yepoleb - saintsrow-python
Formats Overview
Containers: asm (streaming index), vpp (container), str2 (streaming container)
Models: ccmesh/gcmesh (character mesh), clmesh/glmesh (level mesh), csmesh/gsmesh (static mesh), matlib (material), rig (bones), cmorph, sim (clothes simulation), anim (animation)
Graphics: cefct/gefct (effect), fxo (shaders), lightmult_pc (lights)
Cutscenes: csc (camera script), ctdg (conversations), cte_xtbl (scenes)
Cars: ccar/gcar (car models), cvtf (vehicle customization properties)
Audio: lm (persona voice line mapping), bnk (sound bank), vad (Wwise soundbank lookup)
Missions: lua (scripting), todx (environment)
Interface: lua (scripting), vint_doc (?), vint_proj (interface project)
Map: vpm_pc (map file), czh (zone header), czn/gzn (zone file), grid (map streaming), csrt/gsrt (tree model)
Textures: cvbm/gvbm (single texture), cpeg/gpeg (multi texture)
Strings: le_strings (strings)
Various: xtbl (configuration)
Saves: sr3d (save directory), srgd (?), sr3s (save file), srgs (?), sr3DEF_PROFILE (?)
vpp - Packfile format for SR4
asm - Asm file format
vpp, asm - asm and vpp file formats
peg - Peg file format
czh, czn - SR3 zone file format
grid - grid_pc file format
vpp, v_file_header, czh, czn - Kinzies-Toy-Box/file_formats.md
smesh, cmesh, lmesh, matlib - Crunched Mesh Formats
anim, sim, morph - Crunched Animation Formats
Open Implementations
vpp, asm, le_strings, bnk, peg, cmesh, sim, sr3s - Minimaul - ThomasJepp.SaintsRow
cmeshx, rigx, matlibx - Volition - Saints Row FBX Converter
czn, czh - Quantum - SRZoneTools
cmesh - MissingLink - SR4 Character Mesh Viewer
peg - Yepoleb - SR Textool
vpp, asm, peg - gibbed - Gibbed.Volition
sr3s - Corrodias - SR3 Save Editor C
peg - scanti - SR3 Texture Utilities
matlib - Yepoleb - saintsrow-python
Formats Overview
Containers: asm (streaming index), vpp (container), str2 (streaming container)
Models: ccmesh/gcmesh (character mesh), clmesh/glmesh (level mesh), csmesh/gsmesh (static mesh), matlib (material), rig (bones), cmorph, sim (clothes simulation), anim (animation)
Graphics: cefct/gefct (effect), fxo (shaders), lightmult_pc (lights)
Cutscenes: csc (camera script), ctdg (conversations), cte_xtbl (scenes)
Cars: ccar/gcar (car models), cvtf (vehicle customization properties)
Audio: lm (persona voice line mapping), bnk (sound bank), vad (Wwise soundbank lookup)
Missions: lua (scripting), todx (environment)
Interface: lua (scripting), vint_doc (?), vint_proj (interface project)
Map: vpm_pc (map file), czh (zone header), czn/gzn (zone file), grid (map streaming), csrt/gsrt (tree model)
Textures: cvbm/gvbm (single texture), cpeg/gpeg (multi texture)
Strings: le_strings (strings)
Various: xtbl (configuration)
Saves: sr3d (save directory), srgd (?), sr3s (save file), srgs (?), sr3DEF_PROFILE (?)
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