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Saints Row Formats Overview

Discussion in 'Guides and Tutorials' started by Yepoleb, Nov 29, 2017.

  1. Official Documentation

    vpp - Packfile format for SR4
    asm - Asm file format
    vpp, asm - asm and vpp file formats
    peg - Peg file format
    czh, czn - SR3 zone file format
    grid - grid_pc file format
    vpp, v_file_header, czh, czn - Kinzies-Toy-Box/file_formats.md
    smesh, cmesh, lmesh, matlib - Crunched Mesh Formats
    anim, sim, morph - Crunched Animation Formats

    Open Implementations

    vpp, asm, le_strings, bnk, peg, cmesh, sim, sr3s - Minimaul - ThomasJepp.SaintsRow
    cmeshx, rigx, matlibx - Volition - Saints Row FBX Converter
    czn, czh - Quantum - SRZoneTools
    cmesh - MissingLink - SR4 Character Mesh Viewer
    peg - Yepoleb - SR Textool
    vpp, asm, peg - gibbed - Gibbed.Volition
    sr3s - Corrodias - SR3 Save Editor C
    peg - scanti - SR3 Texture Utilities
    matlib - Yepoleb - saintsrow-python

    Formats Overview

    Containers: asm (streaming index), vpp (container), str2 (streaming container)
    Models: ccmesh/gcmesh (character mesh), clmesh/glmesh (level mesh), csmesh/gsmesh (static mesh), matlib (material), rig (bones), cmorph, sim (clothes simulation), anim (animation)
    Graphics: cefct/gefct (effect), fxo (shaders), lightmult_pc (lights)
    Cutscenes: csc (camera script), ctdg (conversations), cte_xtbl (scenes)
    Cars: ccar/gcar (car models), cvtf (vehicle customization properties)
    Audio: lm (persona voice line mapping), bnk (sound bank), vad (Wwise soundbank lookup)
    Missions: lua (scripting), todx (environment)
    Interface: lua (scripting), vint_doc (?), vint_proj (interface project)
    Map: vpm_pc (map file), czh (zone header), czn/gzn (zone file), grid (map streaming), csrt/gsrt (tree model)
    Textures: cvbm/gvbm (single texture), cpeg/gpeg (multi texture)
    Strings: le_strings (strings)
    Various: xtbl (configuration)
    Saves: sr3d (save directory), srgd (?), sr3s (save file), srgs (?), sr3DEF_PROFILE (?)
     
    Last edited: Jan 8, 2018
    Admixon, Quantum and flow754 like this.
  2. Quantum

    Quantum Modding patch tester

    Nice job! Although I love the free format of this forum, it is sometimes very difficult to find information on the various file formats, especially when the search doesn't work with 3-letter words like "vpp" or "asm". I started to set up a wiki, but then got distracted with other things. This is really useful. :)
     
  3. Updated the post a few days ago to include the mesh and anim formats posted by Rob Rypka and now added my matlib parser example.
     
    Quantum likes this.