Would someone help me get the files for Shaundi?

Hello!

I am just looking for the model and textures for Presidential Shaundi and 50s Shaundi. I am hoping someone could help me! I am gonna make them an fbx file

Thank you in advance!
 
Got you covered, but you're going to have to extract the textures and import the meshes yourself:
50's Shaundi
Prez Shaundi
50's Shaundi (High res textures)
Prez Shaundi (High res textures)
Thank you so much for this! Although I am stumped again, I havent worked with "cpeg" files before and ive searched through the forums here and cant seem to find a way to get the textures, I was able to get the meshes into blender (I Think) thank goodness, but I am struggling hahaha.
 
You can use Scanti's texture unpacker/repacker made for SRTT (it's listed under SRTT tools). SRTT and SR4 use many of the same files and formats. Copy both the cpeg & gpeg file of a given texture into the same folder as the packer/repacker executables, and just drag & drop the cpeg file onto it. It'll extract the dds texture image inside the container file, which Blender can then use as a texture.
 
You can use Scanti's texture unpacker/repacker made for SRTT (it's listed under SRTT tools). SRTT and SR4 use many of the same files and formats. Copy both the cpeg & gpeg file of a given texture into the same folder as the packer/repacker executables, and just drag & drop the cpeg file onto it. It'll extract the dds texture image inside the container file, which Blender can then use as a texture.
I got it to work thank you for that! Everything is going smoothly the only problem I am having now is the model itself, it has so many invisible polygons that over lap each other, I have to manually delete, but deleting them makes parts of the model look jagged and 8-bit like. And there is an issue with back face culling too, it’s so unusual.
 
I got it to work thank you for that! Everything is going smoothly the only problem I am having now is the model itself, it has so many invisible polygons that over lap each other, I have to manually delete, but deleting them makes parts of the model look jagged and 8-bit like. And there is an issue with back face culling too, it’s so unusual.
It's been a while since I did anything with character models in Blender. And after a quick check, I can confirm that it's related to SR LOD system. The file contains every version of Shaundi's mesh ( which the engines switches between them dynamically based on how far away she is from the camera) and they all get imported together. If you expand the Armature hierarchy, you can turn the individual pieces on and off. It looks like the first 6 meshes (shaundiprez through shaundiprez.005) is the full-res mesh for her body, which are the ones you want. The remaining meshes are just lower and lower poly versions of that same collection of meshes.

-edit-
Her head is in another file, so you'll have to import that separately.
 
It's been a while since I did anything with character models in Blender. And after a quick check, I can confirm that it's related to SR LOD system. The file contains every version of Shaundi's mesh ( which the engines switches between them dynamically based on how far away she is from the camera) and they all get imported together. If you expand the Armature hierarchy, you can turn the individual pieces on and off. It looks like the first 6 meshes (shaundiprez through shaundiprez.005) is the full-res mesh for her body, which are the ones you want. The remaining meshes are just lower and lower poly versions of that same collection of meshes.
I can absolutely see what you mean now! That makes so much sense, I don’t think the file that I have from this post had all the shaundi’s you mentioned. If you have them I would be grateful!
 
I can absolutely see what you mean now! That makes so much sense, I don’t think the file that I have from this post had all the shaundi’s you mentioned. If you have them I would be grateful!
It should be. It's just a quick import directly into Blender using Moff's SRTT/SRIV/SRTTR Blender plugin (under SRIV's tool releases). Well, the first test was done with the basic Shaundi mesh, and then again with Shaundi's presidential mesh. I didn't test Shaundi's 50s mesh. But all the files listed on the previous download links look the same to me.
 
It should be. It's just a quick import directly into Blender using Moff's SRTT/SRIV/SRTTR Blender plugin (under SRIV's tool releases). Well, the first test was done with the basic Shaundi mesh, and then again with Shaundi's presidential mesh. I didn't test Shaundi's 50s mesh. But all the files listed on the previous download links look the same to me.
Ahh I see! I think I’m using a different plugin that might be it, I shall try it today and report back!
 
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